I'm not going to be trying to change your mind, just trying to understand the mindset of looking at only half the changes to jobs to show them in a good light.
As to bullet points, to the best of my ability.
Homogenization mostly falls under "Boring" to me over bad, but I can see where the train of thought is coming from.
Theorycrafters are capable of working with little information for figuring out ideas, and while I agree that we don't know enough for a perfect picture, we can still paint a picture with the information at hand.
I wonder how you could put "find new ways to minimize necessary GCD heals" and the following part in the same statement. Maybe that's just a point of view thing, but if we are minimizing GCD heals, we'll still be DPSing.
WHM:
This is true, subject to actual testing. But it's also been an assumed truth for a little while now, and as far as I am aware, pDPS won't outshine rDPS unless all the changes as a whole make rDPS boosts that much worse. That may have happened. I don't know.
I feel like Lilies are going to fall under the same issues as Aetherflow on SCH will now. If you aren't spending them, you are wasting potential on them, which may not be an issue, but it's hard to say.
AST:
I had actually commented on a nerf to Balance to add more power elsewhere in AST a while back, but this wasn't quite what I had in mind. I disagree on the new set requiring more thought, though, because once people get used to the new changes it's pretty simple, and you don't even had things like RR or Spread to spice it up.
SCH:
You comment on button bloat with Selene, but SE *just* made changes to SMN pets so that the SAME button works on different skills for different pets. I'm not saying Selene was good, but it could have been something *better* than just SCH version of pet glamour.
Yeah, Crit-lo had to go in some way, and this is probably the best way they could have done it. I'm okay with that change, sad as it is to see it go.
Dissipation is nice, but the loss of ED means we have less to use our Aetherflow stacks on, so we basically get boosted heals that barely affect any of our heals (Unless it's changed, it affects Physick, Adlo, and Succor.) still, 3 aetherflow stacks that won't get any boost from Dissipation in the first place (still) and get our faerie back. It's a QoL change, yes, but I wouldn't call it a huge one.
Sacred Soil is nice, Seraph seems...Lackluster to me as a whole, but I'll have to play with it to see, and I still feel like Ruin II doesn't matter much. Yes, it's more damage for rare points when you need to move or double weave, but we have less opportunity to do so, as far as I am aware, because of the mentioned ED loss.


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