i been with SCh since 2.0, i dont get why they take away actions, then give them back when we complain enough. the removal of action is never the answer unless you give back something better in return. the Art of War is a Miasma II clone without the Dot with a 800mp cost upped from 100 potency to 150 potency minus the DOT for 12 sec with a 25 potency. Shadow Flare needs to return renamed it "War Room" with potency up from 50 to 75 with additional effect "War Ready" allowing the "Art of War" to mimic Miasma II old attributes minus the 5% slow. healing is fun, dpsing is fun, the tanks got the best of both worlds, might as well share it with the healers who love doing more. Because we all know when it comes to raiding it always a big DPS race to the finish, if all are not dpsing then we hit a mini dps check with a room wide wipe.
Ruin II still only worth it if you double weave. Still better to clip your broil III if you're single weaving. We also don't have much left in terms of actual weaving once you remove ED, SF, Cleric. End result will be that you will be clipping a lot and every now and then you'll double weave. The rest of the time you'll have blocky gameplay like WHM waiting for you GCD to get back after your bio.[...] Ruin iI is a much more comfortable spell to use at that point.
Speaking of weaving. While the fairy no longer having it's own seperated gcd is a valid thing to be bothered by. SCH still has some of the best options for weaving ogcds out of the three healers. They would only loose about 80 potency, and have a potency gain at 2+ mobs, to double weave their vast ogcd kit.
So while there are elements of it that will feel weaker. I cant help but feel positive about it since it still has the tools for it to fulfill the niche of the high uptime aggressive ogcd focused healer.
It's astonishing that they would go back over something that flowed really well. I'm hoping we can convince them that ED has to come back in some form or another. We need a stack dump and another ogcd damage skill.
In fact they not only need to bring back ED and maybe SF, they should make AoW a DoT again because Holy = AoE+Stun, Gravity = ranged AoE, and AoW = Melee instant AoE? That's just no fun at all. It is not even engaging. Therefore AoW should be a DoT again like Miasma 2.
Then they have to bring back ED and SF and also Miasma as a castable DoT. SCH was so much fun to play and so unique. It was such a nuanced job and now they dump it down? For what? WHM do not even want that. They were not complaining about that but about Chainstrategam!
Why does SE not understand the Healer community?
SE has to bring back ED, SF, make AoW a DoT again and Miasma. All with different IDs if they want, if not, then just bring them back once and for all.
SE needs to get to know their own Healer playerbase and not ignore them. If they do not have a healer designer who plays healer and is motivated they need to get a new team or w/e.
If they go this way, they will just lose SCH players and maybe even more(AST for example).
Its also a decent option for mobility as well. Besides, with how much more expansive our ogcd kit seems to becoming I feel confident that we can work out more consistent double weaves. Ruin II has a far lower loss of potency attached to it compared to Dia or Combust. And now that ED is gone, we no longer have to worry about trading ED's damage potency for heals. While I generally agree that the loss of ED does feel a little bad, it also means that our Aetherflow no longer has value outside of the heals and the extra 1k mp a minute.Ruin II still only worth it if you double weave. Still better to clip your broil III if you're single weaving. We also don't have much left in terms of actual weaving once you remove ED, SF, Cleric. End result will be that you will be clipping a lot and every now and then you'll double weave. The rest of the time you'll have blocky gameplay like WHM waiting for you GCD to get back after your bio.
It's astonishing that they would go back over something that flowed really well. I'm hoping we can convince them that ED has to come back in some form or another. We need a stack dump and another ogcd damage skill.
My main issues with the SCH changes are largely on the DPS front. FF14's trademark is that healers do damage. Any advice you give to newbie healers is "guess what, you're not a pure healer!" Healers being accepted as expected to do DPS in their free time is a huge step forward for MMOs. The awesome part about having a mini dps rotation as a healer is it gives you something to do once you learn the fight, and keeps you from burning out as you still have to balance healing and DPSing.
That said, the reason why the SCH changes are so awful is that they remove ALL damage skill complexity for the class. It's gone from a slightly bloated state to a dead simple 2 button damage class. It's like every single thing that was available to trim, they cut. The damage for dungeons and AoE pulls is a one button rotation. We hardly get to keep any remnants of Arcanist. It's a really sad day for us. Honestly if we got back Shadowflare and Bane I'd be OK with it. But the amount of things cut is just far too many, for no good reason.
Probably the most puzzling thing is that they didn't address Succor + Emergency Tactics. Emergency Tactics should not exist, the effects it provides should be a separate skill like Medica 2 is a separate skill from Medica that way it can have its own cooldown. It'll make it so you don't have to weave the OGCD in before casting it, and remove a button press. Out of all the cutting that was done, that remains?
For the healing side of it, I'm willing to give it a go. From a glance it seems extremely bloated and too many things do the same thing. On top of that, the goal is said to be to differentiate types of healing... and SCH just gets more direct healing alongside it's already strong proactive healing. That just makes it even worse.
The primary issue I have is that this new SCH just feels like a super early rough draft, and since it is (was?) my main it's super painful to see. Maybe I'll give it a go in 5.1 or 5.2?
This MMO just became the most unfriendly to healers. AST and SCH got gutted.
But....... I’m happy with the changes. Only way they could make it better is with fairy glam.
“Courage is the magic that turns dreams into a reality”
Exactly, my discord channels were filled with people in disbelief about how any developer could have the courage to roll out these changes and say they're good with a straight face. They're an absolutely attempt to turn what are currently different and interesting classes to virtual clones of each other. That's not balance though SE, it's homogenization. And quite frankly, it's boring.
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