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  1. #11
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by shao32 View Post
    the problem is not being removed, the problem is still we don't have any way to dealt against walking dead by ourself, we complain for pasive and for active how bad is this skill and we give our best feedback and nothing was done for it, no rework, no visual indication, just nothing, i know the toolkit can change but they didn't even mention it.
    Xeno did say he was able to mention it to Yoshi-P so maybe they will look in to it. But it is far and away the worst tank invuln now.
    (8)

  2. #12
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by whiskeybravo View Post
    Xeno did say he was able to mention it to Yoshi-P so maybe they will look in to it. But it is far and away the worst tank invuln now.
    hopefully, anything its better than this but i won't hold my breath.
    (1)

  3. #13
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    SE might as well delete it and leave us with one less CD. Dark knights openly admit trying not to use it due to being a hindrance. I have only lived once when I have used it in a pug and that was not bc of healers topping me off, it was bc the boss died before the timer ran out. ShB goal of giving DRK a rework was to make it more fun to play, bringing it up to the level of the other tanks with utility, lower the synergies of other tank jobs to prevent exclusion, and go through the trouble of adding another tank, in part, so there would be no third wheel job in this role then why negate the effort by leaving this as is? This "ultimate ability" is a resource pit with an incredibly niche use bc of its duration. If you want to leave the "high risk high reward" aspect in then why not lower the healing requirement or allow the DRK some method to assist in the healing. Maybe a sole survivor trait to absorb damage dealt as hp or to absorb % damage taken as HP (like dread spikes). There have been numerous threads detailing many different alternatives.

    This ability needs to be brought up to match the capability and/or utility of other ultimate abilities. Job identity doesn't mean LD only gets mileage out of niche prolonged tank busters to exclude the vast majority of great content where the other tanks out perform with their ultimate.

    I'm not asking for the best and I'm not asking for homogenization. All I want is my healers to not have to face an extra healing check bc they brought the wrong tank. You either force me to not use the ability, stress out the party bc it's a resource dump by comparison to others (bc of the healing req), or its just a reason for you to play another tank and that would be disappointing bc I like most of what I see so far without having had a chance to play it yet. SE, I know you have some creative minds on the dev team. Please make this better.
    (8)
    Last edited by Danelo; 05-30-2019 at 07:29 AM.

  4. #14
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Danelo View Post
    SE might as well delete it and leave us with one less CD. Dark knights openly admit trying not to use it due to being a hindrance. I have only lived once when I have used it in a pug and that was not bc of healers topping me off, it was bc the boss died before the timer ran out. ShB goal of giving DRK a rework was to make it more fun to play, bringing it up to the level of the other tanks with utility, lower the synergies of other tank jobs to prevent exclusion, and go through the trouble of adding another tank, in part, so there would be no third wheel job in this role then why negate the effort by leaving this as is? This "ultimate ability" is a resource pit with an incredibly niche use bc of its duration. If you want to leave the "high risk high reward" aspect in then why not lower the healing requirement or allow the DRK some method to assist in the healing. Maybe a sole survivor trait to absorb damage dealt as hp or to absorb % damage taken as HP (like dread spikes). There have been numerous threads detailing many different alternatives.

    This ability needs to be brought up to match the capability and/or utility of other ultimate abilities. Job identity doesn't mean LD only gets mileage out of niche prolonged tank busters to exclude the vast majority of great content where the other tanks out perform with their ultimate.

    I'm not asking for the best and I'm not asking for homogenization. All I want is my healers to not have to face an extra healing check bc they brought the wrong tank. You either force me to not use the ability, stress out the party bc it's a resource dump by comparison to others (bc of the healing req), or its just a reason for you to play another tank and that would be disappointing bc I like most of what I see so far without having had a chance to play it yet. SE, I know you have some creative minds on the dev team. Please make this better.
    Well put Danelo. We are wanting something that just makes our healers lives easier. Not something to stress out the party as a massive burst of damage has left us in the spot requiring us to be over healed to stay a live.
    (1)

  5. #15
    Player
    Meta-Flare's Avatar
    Join Date
    Sep 2013
    Posts
    131
    Character
    Jaeger Strauss
    World
    Goblin
    Main Class
    Conjurer Lv 63
    Just make a macro for when you use it that alerts in the text box. You can even make it make a noise...
    (1)

  6. #16
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Meta-Flare View Post
    Just make a macro for when you use it that alerts in the text box. You can even make it make a noise...
    You'd be surprised how many players have the chatbox hidden, especially on PS4. Also there are a good number of players that don't really have the situational awareness to pick out a single audio cue mixed in among all the other crazy sound effects going off in combat, and some people actually turn off or down the sound from the game because they are listening to music while playing.

    Believe me I've done just what you recommend and it has been far less effective than I had hoped.
    (5)

  7. #17
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    I don't think Living Dead is that bad. Of course if you're always comparing yourself to other people/things(whatever) your going to find flaws.

    I enjoy the jobs I play for what they are supposed to be and I find ways to make their abilities work. Except for Tri-Bind. Get that shit off your hotbar.
    (0)

  8. #18
    Player
    Meta-Flare's Avatar
    Join Date
    Sep 2013
    Posts
    131
    Character
    Jaeger Strauss
    World
    Goblin
    Main Class
    Conjurer Lv 63
    Quote Originally Posted by TouchandFeel View Post
    You'd be surprised how many players have the chatbox hidden, especially on PS4. Also there are a good number of players that don't really have the situational awareness to pick out a single audio cue mixed in among all the other crazy sound effects going off in combat, and some people actually turn off or down the sound from the game because they are listening to music while playing.

    Believe me I've done just what you recommend and it has been far less effective than I had hoped.
    I like the mechanic of it, but for the reason you stated the animation has to be attention grabbing, and make a distinct noise or have some type of alert.

    I built a macro for my friend an dit has always been acknowledged he used it since he created it. I do get how that could still be missed though. I am not one of those people who play the game that way, I always have my chat visible, and have not turned down any volume.
    (0)

  9. #19
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kanitezz View Post
    I don't think Living Dead is that bad. Of course if you're always comparing yourself to other people/things(whatever) your going to find flaws.

    I enjoy the jobs I play for what they are supposed to be and I find ways to make their abilities work. Except for Tri-Bind. Get that shit off your hotbar.
    So treat the ability like Tri-bind and just have the off tank eat all the mega abilities. Not really a good options but seems like it the only options we have.

    Quote Originally Posted by Meta-Flare View Post
    I like the mechanic of it, but for the reason you stated the animation has to be attention grabbing, and make a distinct noise or have some type of alert.

    I built a macro for my friend an dit has always been acknowledged he used it since he created it. I do get how that could still be missed though. I am not one of those people who play the game that way, I always have my chat visible, and have not turned down any volume.
    The ability is useless against pugs. You are just giving your self 10 extra seconds before they have to rez you. This ability pretty much forces us to stream at our guild mates to heal us now. The biggest problem with this skill. Unlike Warrior or Paladins. Healers do not have to over heal them after they use their ability. Remember over healing is a waste of mp. Which unless they add a passive that allows healers over healing turn into a hot. That is MP they could have used near the end of the fight. Remember .1% wipe now. A reason why giving us an ability that will let healers heal us to like 85% hp and not worry about us dying is nice.
    (0)
    Last edited by DemonicNeko; 05-30-2019 at 09:01 AM.

  10. #20
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by DemonicNeko View Post
    So treat the ability like Tri-bind and just have the off tank eat all the mega abilities. Not really a good options but seems like it the only options we have.
    Im just screwin around with you. I don't really think my opinion matters since im more of a casual player. Im pretty passive towards every change they make. I make do. But we all have our own thoughts and feelings about things, and I respect that. You make a fair enough point on your post.
    (0)

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