
We do get natural MP regen. 200 per tick, so 4000 every minute.It was something I did notice on that, since Darkside was the only thing holding you natural MP regeneration at bay, but with it's removal, it could be possible that not only will we be getting natural MP again, but we will also benefit from any party wide refreshes.
However, this is just speculation. I have not paid attention to MP bars in the videos yet, just the MP values we get with certain MP restore abilities/weaponskills.

Utterly disappointing is how i feel about this.
Let's break it down. My usual rotation at 70 which has served me well.
* Pop TBN as mass pull begins
* Get 50 gauge from the barrier break as i start the 1-2-3. Getting back my spent MP to ready for the next part
* Pop blood price to keep mp up and more gauge
* Pop DA and Abyssal drain to get back the HP off the pack around me
* Pop Quietus from the gauge to restore back all the consumed mp and have plenty for the next TBN and next rotation of this.
And there it went come 5.0 wrecking it.
So now I get a free hit from one of these new attacks from TBN? But more dps isn't gonna do much if i've just lost my main ability combo to stay alive.
And you've nerfed blood gauge buildup even with the blood weapon changes.
(edited) And you left salted earth more of a joke with a doubled cooldown.
And unless it's heal is significantly buffed to be used as say an emergency heal on bosses and a single target 60 sec AD is a useless novelty you get every couple pulls. From it's mainstay as a DRK sustain tool.
You've nerfed one of the main MP regen tools in quietus so no sustain on the other side.
And let's be honest the point of delirium now is just the DPS burst, what are we going to actually be spending this sudden MP infusion on exactly with dark passenger gone, TBN giving free hits and at best you get one between it and deliriums cooldown, and no need to juggle spending DA for bonuses with other abilities. Combo it with the new DRK attacks by going mp regen hit, flood of darkness, mp regen hit? At least it's not five bloodspillers in a row?
On a side note yes DA was spammy but I have very mixed feelings about it's removal, as combined with other changes it feels like we're on the road to homogenization.
Honestly though and this may sound silly what kills me isn't even the mechanic changes so much as how it does seem to run utterly contrary to the entire lore they've laid out for DRK that's in game personified by the blood gauge among other things. It feels like they gutted what made the class the class by removing the mainstay abilities and combos that encouraged seeing just how many things you could take on (or as i called it, hurt me more snake!) and utilizing the fact from the mechanic standpoint of the more things around the more effective your skills were in the case of blood price abyssal and old quietus.
A gimmick shadow clone and a couple extra attacks really don't make up for it. Unless that 72 combo really does give enough MP regen to make the new attacks more than once a fight uses.
Either way I'm glad DRK is my secondary class, I'm looking forward to the BLM changes a lot more, the tank changes so far do not leave a good feeling.
Last edited by Dragonkat; 05-30-2019 at 11:40 AM.

Could have sworn when I was watching one of the new videos out about Job changes they said it did, so retract that part if not.
But if they did just double it's cool down and leave as is.... well that would make it even more of a why bother? It's damage is insignificant already, unless they mean for it to be used as just an enmity generator?
EDIT: Oh I realized my mistake, they were in the vid referring to the 60 sec cooldown but now always heals of abyssal I think, they just didn't for some reason actually show the skill at that point. Well either way above opinion still stands.
Last edited by Dragonkat; 05-30-2019 at 11:39 AM.


It's the third, second until 74, most powerful attack we've got. Even with the lowered potency it's still 420. And that's just looking at single target, on groups it's still the strongest.Could have sworn when I was watching one of the new videos out about Job changes they said it did, so retract that part if not.
But if they did just double it's cool down and leave as is.... well that would make it even more of a why bother? It's damage is insignificant already, unless they mean for it to be used as just an enmity generator?
Not saying the longer CD isn't bad, just that it's not insignificant damage.
Last edited by EusisLandale; 05-30-2019 at 11:51 AM.
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