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  1. #11
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Picking and choosing again. Sent 'nerfed' to 30%. Forgot to notice the drop in timer from 3 minutes to 2. Come on now. Try not to be that plainly biased.

    It's not that the CDs were useless, it's that you had to combine multiple weak effects to match what you have now. "Tank busters coming better pop convalescence! That will save me! Oh wait. It wont. Maybe bulwark! Well that's not even guaranteed to proc.

    You know what's better than bulwark for 15 sec every 3 min? (5 sec per minute uptime). A 100% block that lasts 5 seconds instead of 1 hit that you can use more than once a minute. Shelltrons buff upgrade alone easily replaces bulwark in overall mitigation, reliability, uptime, and frequency. Sentinel got a 33% uptime boost for a 25% reduced effectiveness. That's 3 tabkbusters in 6 min with 5sec shell+sent instead of now only 2 with sent and single hit shelltron.

    THEN you tack on a 25% (up from 10%) shield from your drk. Or a strong regen and small shield from gun. Or a 10% passive mit and regen from war.

    You lost buttons. You gained mitigation as a team and are more or less where you used to be when solo.

    Did you also forget you have 20% mitigation PERMANENTLY as a level 1 trait without the penalties of tank stance? Of course you failed to mention that.

    Look at the big picture. You are only seeing what was lost and completely missing that it was given back in other ways by buffs to existing abilities, passive traits, and your team. Tanks will perform perfectly well in mitigation in 4 mans and easily much better off in pairs than ever before.
    (1)
    Last edited by Izsha; 05-30-2019 at 05:46 AM.