Page 37 of 39 FirstFirst ... 27 35 36 37 38 39 LastLast
Results 361 to 370 of 388
  1. #361
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Bright-Flower View Post
    What is it with SE giving casters aoe that requires being in melee range? That feel odd to anyone else? Miasma 2, blizzard 2, stuff like that.
    Blizzard 2 has a Bind effect (not sure in 5.0), so it's supposed to let BLM go away from enemies if they decide to focus on the BLM.
    (1)

  2. #362
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by linay View Post
    Blizzard 2 has a Bind effect (not sure in 5.0), so it's supposed to let BLM go away from enemies if they decide to focus on the BLM.
    Wasn't that freeze? Or did it change at some point. I may be confused as I've only blayed blm super casually since ARR despite it being the first job I leveled, but I thought it had blizzard II as it's basic ice aoe and freeze as a separate binding aoe that was targetable?
    (0)

  3. #363
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Bright-Flower View Post
    Wasn't that freeze? Or did it change at some point. I may be confused as I've only blayed blm super casually since ARR despite it being the first job I leveled, but I thought it had blizzard II as it's basic ice aoe and freeze as a separate binding aoe that was targetable?
    Freeze as well, but that's a higher level spell and it's ranged. B2 is more an emergency spell.
    (0)

  4. #364
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Physic View Post
    this means that proper use of your tank stance mattered, and the fact that you needed knowledge/experience to know when and how to use an ability is called depth. Also their depending how the situation changes, (level of enemies vs self, dmg potential of enemies, playstyle of dps, content type) whether you use it or how often you use it changes. thats depth.

    is it the hardest decision possible? no. but removing that adds less depth to tanking.

    I'll also point out most of the reason these skills are not well implemented is because they designed encounters to be generally simple.
    I disagree, but I'm sorry you feel that way.

    Saying anything further is just a waste of energy at this point.

    Quote Originally Posted by Bright-Flower View Post
    What is it with SE giving casters aoe that requires being in melee range? That feel odd to anyone else? Miasma 2, blizzard 2, stuff like that.
    I don't entirely mind that, actually. Spells like Holy and Miasma 2 are strong enough that dancing through melee range was enough to make spamming them more interesting. As a WHM, you generally wanted to be in there anyway to get the max value out of your assize.

    I can understand why some may find it annoying, but it never bothered me that much.
    (0)
    #notallraiders

  5. #365
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Aurelius2625 View Post
    Just because skills are being pruned, doesn't mean that they were riveting, useful, or compelling for gameplay.

    Taking PLD for example: We are losing > Bulwark, Shield Bash, Shield Swipe, Savage Blade, Tempered Will.

    Some people will be like, "OH MAN MY SHIELD SWIPES BRO! SO MUCH DEPTH!" But honestly, what we're getting is a PLD that has never been better.

    I would surmise they want healers to find complexity in using heals in a strategic manner.
    actually i didnt know they were killing shield stuff, which i liked a lot, but it makes sense since they want all tanks to have access to the same amount of interupts now.

    While it makes sense from a balance all classes to do the same things so no one is left out stance, it sucks from a charachter uniqueness, and developing interesting mechanics for battle. More uniformity and less charachter-enemy interaction. yay.
    (2)

  6. #366
    Player
    Bigmoose85's Avatar
    Join Date
    Mar 2018
    Posts
    47
    Character
    Michael Windhelm
    World
    Sargatanas
    Main Class
    Monk Lv 80
    you think this is bad just wait till 6.0 lol
    (2)

  7. #367
    Player
    Dfess's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    181
    Character
    Kair Kindheart
    World
    Jenova
    Main Class
    Bard Lv 80
    Even if they are calling it casual bringer and the game is getting dumb down it's going to benefit SE in the long term.

    Easier gameplay means more people who can play your game means more money.

    While I dont agree with microtransactions, I do agree with smart marketing.
    (0)

  8. #368
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    I don't have any complain about SB so far...for every expansion the game its getting better. Iknow that wow sucks now, they messed the game with last expansion but ff14 its far from that.
    (1)

  9. #369
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Ignore them, we haven't even Played ShadowBringers yet, and neither have any of them.
    Lets wait to to actually play the game, THEN voice our Concerns.
    But before then...I honestly don't see the Problem with Simplifying the Game. Getting rid of Useless Skills, Less Buttons to Press. Making More Jobs Viable so there is less Statics that have the same Team Composition. I see nothing but good coming in Shadowbringers.
    (2)

  10. #370
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dfess View Post
    Even if they are calling it casual bringer and the game is getting dumb down it's going to benefit SE in the long term.

    Easier gameplay means more people who can play your game means more money.

    While I dont agree with microtransactions, I do agree with smart marketing.
    Alternatively, I could claim that watered down gameplay leaves the core userbase dissatisfied, who will themselves churn from the end product toward another more focused game. Having the core userbase churn will cause all the precious new customers to likewise churn because "Wow everybody's leaving, this must be bad."

    Whatever information they have, they have a lot more data than I do. But "easier gameplay = more players" is not an associative rule you can glean from the data available to the public.
    (7)

Page 37 of 39 FirstFirst ... 27 35 36 37 38 39 LastLast