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  1. #31
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kalise View Post
    Snip
    I doubt it, it looks like a few of the animations were revised. I think it is way too early to know what has happened to any of these skills until the 29th. Warrior's didn't have a lot shown, but that isn't a reason to panic. Warrior has always been in a great spot, and Yoshi P went out of his way to mention the strength of warrior. There are a few other sources floating around that suggest this: having the least number of skills removed as well as having some fairly had hitting skills added.

    The only weakness warrior has had, which was minor and it's aoe kit, seems to have been addressed. And it looks like both Thrill and Equilibrium made the cut, meaning you still have access to a free heal which you don't even need to think about using.

    With so much positive addressed it should be hard to be negative. Warrior's Kit is no more in question than dark knights.

    What is happening with all of the dark arts effects we use to have on things like abyssal drain? Quietus appears to only be a guage spender with no effect on mp now from what we can hear, what effect does that have. Blood weapon appears to have been reworked along with delirium, has blood price been touched too? Other people are saying that sole survivor has been removed, are we getting something that replaces that self heal or are we relying only on soul eater to do this? Dark Knight got some flashy skills, but the animation locks on that shadow looks intense, it takes 6 seconds of 24 to summon a shade even when our character begins acting at 21 seconds of the cooldown?

    We all have questions about our kits I think it is a bit early to be concerned about things which didn't appear in the trailer.
    (3)

  2. #32
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Whoops. Timestamps are hard at night. Scratch that about infuriate reduction as it still seems to be intact.

    Of course every job is in flux. I'm not really concerned about war being 'strong or weak' as that is entirely a numbers game and based on info we dont have, and ultimately completely relative to the other 3 tanks which we also know very little about.

    My only real concern at this point is how they the mirrored gauge skill can all be useful when they cost the same. Either they have different effects and 1 automatically wins (damage probably), or they are just reskins and then why have 2? If, for example, IB cost 30 gauge and did less damage than FC at 50 gauge, but still were the same DPS over time, then at least FC would be used under IR and leveraged for burst phases (trick attack etc), or swapped to manage gauge more efficiently at different points. But I am struggling to see how Se didnt box themselves in with IB/FC, SC/Dec will all cost 50 gauge.

    Otherwise, I think war will be just fine. I wasnt expecting some massive rework for the tank that has been basically the same since 2.1. The unlocking of stance lock actions helps war more than the others, the aoe kit should help war/pld a lot. We wont know the defense capabilities until later, but simply unlocking IB makes war easier to balance defensively as I have long said. Shelltron getting buffed to resemble IB in duration confirms that for me. War is gonna be just fine. I just dont see a way out of the mirrored skills with same cost issue, but even if it isnt ideal, it wont be enough to break the job. Just an annoyance.
    (0)

  3. #33
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Izsha View Post
    My only real concern at this point is how they the mirrored gauge skill can all be useful when they cost the same. Either they have different effects and 1 automatically wins (damage probably), or they are just reskins and then why have 2? If, for example, IB cost 30 gauge and did less damage than FC at 50 gauge, but still were the same DPS over time, then at least FC would be used under IR and leveraged for burst phases (trick attack etc), or swapped to manage gauge more efficiently at different points. But I am struggling to see how Se didnt box themselves in with IB/FC, SC/Dec will all cost 50 gauge.
    I agree, there are still things to be addressed in our information. But that will just have to wait for Wednesday. I remember something about Fell Cleave giving warrior some sort of buff. I also wonder what is going to happen with all of the stance ignoring effects on warrior tank stance gauge skills, will they just be removed or are they being replaced? Again, we'll just have to wait till Wednesday.
    (0)

  4. #34
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Maybe they will go cray and have a synergy with IB and FC. Like: IB 300 pot. Fc 500. Using fc makes the next IB 500 pot so you can still use IB for tank busters without losing damage, but wont just spam IB for damage+mit and actually encourage using both in a fight.

    I guess there are some ways out of the box with some creativity. Hopefully SE has some.
    (0)

  5. #35
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I haven't scrutinised the benchmark actions too closely, but going off of the action reveal, one solution to IB/FC would be for IB to upgrade to FC under IR. That way, outside of your window, it's a trade-off between "use gauge on IB as you get it for potency" vs. "holding off for a few GCDs to mitigate something" (which was always the most interesting part of IB).

    There's a green circular "aura" which seems to appear when an ability heals you. I see it for Storm's Path, but I don't for IB or SC. The animation effects make it difficult to tell, though.

    I'd be interested to know how Decimate and SC are differentiated in function.
    (2)
    Last edited by Lyth; 05-26-2019 at 03:18 PM.

  6. #36
    Player
    TheRogue's Avatar
    Join Date
    Jun 2018
    Posts
    12
    Character
    The Rogue
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    I do not even remember what was the last time we complained about WAR.WAR was always reliable OP class.I do not think it is going to change with the Shadowbringers too.But as a future Gunbreaker main i want it to be changed .I think after all those shiny years that WAR had it will not be a selfish request .
    As for the visuals,i agree it wasn't that satisfying.Actually, except the MCH all classes just had one shiny-cool looking ability, rest of them were pretty boring.
    (0)

  7. #37
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    They will rework the tank stances. WAR will lose his 25% health increase and 20% heal-buff and will get the 20% damage reduction the other tanks have instead, right?

    I wonder what this means for WARs cooldowns? Will they remain that powerfull with these short cooldown times? Or will they get nerfed to balance them around the passive 20% mitigation?
    (1)

  8. #38
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tint View Post
    They will rework the tank stances. WAR will lose his 25% health increase and 20% heal-buff and will get the 20% damage reduction the other tanks have instead, right?

    I wonder what this means for WARs cooldowns? Will they remain that powerfull with these short cooldown times? Or will they get nerfed to balance them around the passive 20% mitigation?
    You’re not getting any mitigation, tank stances are being reworked so they are purely for extra enmity. There’s no other benefits or drawbacks to turning it on or off.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  9. #39
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Cabalabob View Post
    You’re not getting any mitigation, tank stances are being reworked so they are purely for extra enmity. There’s no other benefits or drawbacks to turning it on or off.
    All tanks will get a trait wich reduces incoming damage by 20%, regardless of stance.
    (1)

  10. #40
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    The WAR trailer looked boring indeed, but apparently the skill that was used at the beginning was not Inner Beast but Inner Chaos which is our new 900 potency skill.
    Also Warrior seems to be in a strong spot if the Inner Beast buff stays the same as now because we'll have an on demand tank CD when shit hits the fan and can use our other tank cds to mitigate other things.
    We are not bound to tank stance anymore with our abilities so Equilibrium will mostlikely heal HP aswell now.

    Infuriate also seems to have 2 charges now and also enhances our next Gauge attack.
    (0)
    Last edited by Atreides; 05-26-2019 at 09:32 PM.

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