I also wonder will that be actually true?
Like, I'd class PLD's Goring Blade as the current "Hardest Hitting" Tank skill which deals 670 potency (837 with FoF)
It's gonna be interesting to see if they'll give WAR a skill that hits harder...
No it wasn't.
The entire WAR clip doesn't even last 60 seconds.
It starts at 5:16 and ends at 6:01.
Infuriate is used at 5:17 and 5:56 - 39 seconds apart.
Given that Infuriate has a base CD of 60 seconds, this suggests that the CDR trait still exists. Either that, or it has a lower base CD.
Yeah... It's very concerning about how they have shown the skills. I don't think it'll mean WAR being OT only if we don't use IB/SC, unless they are nerfing out defensive CD's to the point where we'd have to rely on them. But it will suck being essentially 2 skills less than other jobs because we're designed with defunct skills...
Anyway, on another topic, I wanted to double check the skills that were used in the trailer:
Infuriate
Inner Beast (Costing 50 Gauge)
Defiance
Heavy Swing
Maim (Generating 10 Gauge)
Storm's Path (Generating 20 Gauge)
New "Buff" skill
Overpower
New AoE skill (Generating 20 Gauge)
Decimate
Inner Release
Fell Cleave
Fell Cleave
Fell Cleave
Fell Cleave
Infuriate
Steel Cyclone
So yeah, all of... 2 new skills...
As far as they go, Storm's Path continues to have a health return animation.
The "Buff" skill gives little fireballs that float around the WAR for 5 seconds (Which is when the buff fades)
Inner Beast doesn't appear to give a buff at all, there's no animation of one being given and unless it lasts 30+ seconds now, there's no sign of it falling off.
Steel Cyclone doesn't appear to restore health, as there's no animation for it doing so at all.
So...
At the moment, it kind of looks like they haven't done a sodding thing to WAR's except stick in those 2 new skills and nerf the only useful aspects of IB and SC...
It will be really useful to know about the actual skill changes, because it's really looking like WAR's are being given the short end of the stick.