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  1. #21
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    WAR is in a good state right now in regards to how it mechanically performs its job. It plays smoothly, like butter.

    Changes for the sake of "keeping up with the neighbors" isn't a good call, so the fact few changes were added is a smart decision. The very fact that WAR will remain the top dog for damage, along with its improved functions as an OT and the "war cry" that sounds like a buff to rDPS means WAR will remain undisputed as to where it fits in the meta. This pleases me.
    (1)

  2. #22
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Theres not nearly enough info to talk about the meta. They are changing the damage calculations, accessories, slashing debuff is gone, we dont know how all the tanks "support actions" compare, we dont know what each tanks dps output, we dont know what happened to all the actions for each tank they DIDNT show (SIO/RI/onslaught just for starters), we dont know how immunity skills will line up.

    This is the tip of the iceberg for meta defining. We dont know jack shit to be making absurd meta claims.

    War probably isn't head an shoulders for aggro anymore without unchained and all tanks having ezgg enmity stance. It doesnt have slashing debuff. Immunities are MIA info. The "extra" war defensive CDs may or may not still exist. Just because war still has the 'hardest hitting tank move' doesnt mean it's the highest dps tank.

    There are galactic sized gaps in our information to even try to predict the meta. The only meta relevant items we actually KNOW of wars previouss strengths (aggro gen and slashing) are not there (unchained and slashing debuffs deleted from the game).

    Meta tank crown is up for grabs until we have more detailed info on.....everything.
    (0)

  3. #23
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    I mean, Yoshi said WAR would remain the highest DPS tank. What's there to doubt?

    But really, WAR's meta relevent strengths were always its highest DPS followed by it's excellent suite of cooldowns. What we know to be confirmed is one part of the equation, leaving us to assume that the latter half remains untouched. Aggro gen and slashing are negligible.
    (1)

  4. #24
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,542
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I'm slowly approaching my 9th/10th fell cleave in a row.
    They only showed 3 or 4 in the trailer? I'm not impressed.
    (1)

    http://king.canadane.com

  5. #25
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Im hyped. Especially since there is still a high potency move that wasn't shown in the trailer that's stronger than Fell cleave, something like 900 potency but that's speculation until the embargo. Other than that I'm glad that most tanks are on par with us now. Every tank has a single target buff to self/party, and aoe party shield/heal and an aoe combo path.
    (0)

  6. #26
    Player
    ed3891's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Zuzeh Diqna
    World
    Exodus
    Main Class
    Warrior Lv 90
    only thing I give a remote damn about is a cosmetic change to the gauge that puts the crossed bravuras behind the beast horns

    do that for us and I'll be a happy axe-slamming bastard
    (2)

  7. #27
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Hard to tell for sure, and it could just be that things aren't finalized, but Inner Beast and Steel Cyclone seem to lack the self-heal particle effects and sound effects. Similarly, Inner Beast doesn't appear to have the buff particle effects or sound effects anymore.

    Infuriate, on the other hand, does looks to have the buff particle effects and sound effects, and both Inner Beast and Steel Cyclone (which had different particle effects) were used following Infuriate.
    (0)

  8. #28
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    i just re-check reddit live translation and stuff and thats what i saw "The playing style doesn't change. A new buff will be applied when you use certain action and when you use Fell Cleave. So that will be your most powerful asset to utilize" they don't say WAR will be the most powerfull dps tank but that new mechanic will make WAR the most potency wise attack betwen the tanks withs doesn't translate to biggest dps, apart of being a silly declaration talking about balancing tanks and then claim WAR will the the most ungabunga bcs why not + utility.

    all being said the nerf-bat would hit no matter what if 1 job just become mandatory and the other 3 fight for the other spot so don't ask for much.
    (0)

  9. #29
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Yes, people need to stop spreading the "most damage" misquote. They simply said war will still have the hardest hitting attack of the tanks. Not the most damage. Very different things.

    Other things I noticed.

    * infuriate was used 65 seconds apart. Doesnt mean anything for sure, but lower timer for using gauge "might" be gone. Or they just didnt take advantage of it in the trailer.

    * IB costs 50 gauge. FC was only used under IR (locked? Or just unknown cost) Steel cyclone and decimate both were shown to cost 50.

    I'm really concerned they backed themselves into a corner with gauge skills. If decimate and cyclone both cost 50, then you want to use the one with the most damage (probably decimate). If they are the same potency you want to heal/enmity from cyclone for free. If cyclone doesnt have the heal and they do the same damage why do we have 2 skills at all?

    Same deal with IB and FC. Fc was only demo under IR. But assuming it has 50 gauge cost like the other 3 did, same conundrum. If damage is the same you want mitigation from ib free. If damage is higher we avoid IB and slot ourselves as "OT" because we loose dps mitigating. If they are the same damage with no mitigation, why have 2 skills?

    I'm legit concerned about the gauge skills all being 50 gauge because it backs SE into a corner with making both skills viable at the same time without the defensive ones being lower dps making wars not want to use them. Hello 2 years if OT only if so.
    (0)

  10. #30
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Izsha View Post
    Yes, people need to stop spreading the "most damage" misquote. They simply said war will still have the hardest hitting attack of the tanks. Not the most damage. Very different things.
    I also wonder will that be actually true?

    Like, I'd class PLD's Goring Blade as the current "Hardest Hitting" Tank skill which deals 670 potency (837 with FoF)

    It's gonna be interesting to see if they'll give WAR a skill that hits harder...
    Quote Originally Posted by Izsha View Post
    * infuriate was used 65 seconds apart.
    No it wasn't.

    The entire WAR clip doesn't even last 60 seconds.

    It starts at 5:16 and ends at 6:01.

    Infuriate is used at 5:17 and 5:56 - 39 seconds apart.

    Given that Infuriate has a base CD of 60 seconds, this suggests that the CDR trait still exists. Either that, or it has a lower base CD.

    Quote Originally Posted by Izsha View Post
    I'm legit concerned about the gauge skills all being 50 gauge because it backs SE into a corner with making both skills viable at the same time without the defensive ones being lower dps making wars not want to use them. Hello 2 years if OT only if so.
    Yeah... It's very concerning about how they have shown the skills. I don't think it'll mean WAR being OT only if we don't use IB/SC, unless they are nerfing out defensive CD's to the point where we'd have to rely on them. But it will suck being essentially 2 skills less than other jobs because we're designed with defunct skills...

    Anyway, on another topic, I wanted to double check the skills that were used in the trailer:

    Infuriate
    Inner Beast (Costing 50 Gauge)
    Defiance
    Heavy Swing
    Maim (Generating 10 Gauge)
    Storm's Path (Generating 20 Gauge)
    New "Buff" skill
    Overpower
    New AoE skill (Generating 20 Gauge)
    Decimate
    Inner Release
    Fell Cleave
    Fell Cleave
    Fell Cleave
    Fell Cleave
    Infuriate
    Steel Cyclone


    So yeah, all of... 2 new skills...

    As far as they go, Storm's Path continues to have a health return animation.

    The "Buff" skill gives little fireballs that float around the WAR for 5 seconds (Which is when the buff fades)

    Inner Beast doesn't appear to give a buff at all, there's no animation of one being given and unless it lasts 30+ seconds now, there's no sign of it falling off.

    Steel Cyclone doesn't appear to restore health, as there's no animation for it doing so at all.

    So...

    At the moment, it kind of looks like they haven't done a sodding thing to WAR's except stick in those 2 new skills and nerf the only useful aspects of IB and SC...

    It will be really useful to know about the actual skill changes, because it's really looking like WAR's are being given the short end of the stick.
    (0)

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