what new skills do you have for monster control.
he also never said that damage is going to be the key determiner of enmity, he implied you will get enmity with every dps action you take. Since people will pretty much always be making dps actions at a set rate, this implies everyone who hits buttons will generate similar enmity.
i never said tanks dont interact with bosses.
first i said encounters, which includes bosses, groups of monsters, monster behaviors as a group etc.
second i never said they dont interact, i said he never mentions increasing the value of interaction or mitigation in terms of what the tanks will now be able to focus more on.
look if main tanks are happy with this, its fine, i only tank on the side when my group needs it, but i wouldnt be surprised if many tank type mentality players wouldnt prefer the metric of a good tank be less about their max dps, and more about how well they mitigate and control the monster.