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  1. #11
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Daralii View Post
    It was the only part I touched on because I'm not familiar with the job and wouldn't be able to provide anything of value. Yang and Sabin are definitely more representative of the job, but I can't think of abilities from either that would work as an LB3 with how XIV works, especially since it seems like Aura Cannon is being added as a Chakra skill.
    It is hard, since most MNK related "cool"skills are basically a flourishes of kicks and punches, i.e too time comsuming, maybe we can have a light train and supplex it on the boss? Either way it just bugs me that it has remain the same. Maybe phantoms apear kind of like advent children omnislash?
    (0)

  2. #12
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    This is complete speculation, but the GL4 stack may only increase speed and not attack, which would make GL4 better for prolonged dmg but Fists of Fire good for big burst damage from RoF.
    Also you are forgetting the whole color change in the GL stacks, that could mean that we get different bonuses (GL wise) depending on what stance we are currently in, if so... that seems very dangerous.
    (0)

  3. #13
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Daralii View Post
    It was the only part I touched on because I'm not familiar with the job and wouldn't be able to provide anything of value. Yang and Sabin are definitely more representative of the job, but I can't think of abilities from either that would work as an LB3 with how XIV works, especially since it seems like Aura Cannon is being added as a Chakra skill.
    Sabin had the prototype limit break of Tiger Break, which was just a high speed dash in at the enemy for massive damage. Would be hard to translate this into a FFXIV style limit break. Suplex would be really cool, but I imagine that would also create difficulties around animating the attack for certain enemies as every single one would need to be able to be picked up and slammed into the ground, additionally this could also create further issues if there's a situation where two monks attempt to LB3 at the same time. 24-man raids would be an easy place for this to happen.

    Yang existed in a time pre-limit break, so hard to find inspiration there. Amarant was more or less your monk in FF9, but again no limit breaks, and Wakka was your closest thing to a monk as far as stats are concerned in FFX, but all his limit breaks are based around blitzball, so again not much to pull from. Soverign Fist from FFXIII is probably the best candidate for a new monk LB3 if they were to change it at all.
    (0)

  4. #14
    Player
    segagamer's Avatar
    Join Date
    Apr 2015
    Posts
    21
    Character
    Plebsicle Wang
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    This is complete speculation, but the GL4 stack may only increase speed and not attack, which would make GL4 better for prolonged dmg but Fists of Fire good for big burst damage from RoF.
    It looks like the mnk went into RoF after getting gl4 stacks
    (0)

  5. #15
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by wereotter View Post
    Sabin had the prototype limit break of Tiger Break, which was just a high speed dash in at the enemy for massive damage. Would be hard to translate this into a FFXIV style limit break. Suplex would be really cool, but I imagine that would also create difficulties around animating the attack for certain enemies as every single one would need to be able to be picked up and slammed into the ground, additionally this could also create further issues if there's a situation where two monks attempt to LB3 at the same time. 24-man raids would be an easy place for this to happen.
    they could do a suplex limit break by having a train charge at your char and then you suplex it onto the enemy
    (0)

  6. #16
    Player
    Barghest1210's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    43
    Character
    A'zrael Tia
    World
    Coeurl
    Main Class
    Monk Lv 90
    Quote Originally Posted by reyre View Post
    I find it interesting that you ignored most of what i wrote, for example that its not the "definitive MNK ability" since , you know, every other class had it at one point. Its a bit hard call it a MNK ability when a dragoon does it. The fact that remained unchanged tells me that they got lazy, even a visual update would have been nice.

    Oh also i did not knew that it was the definitive MNK skill, since only 2 characters use it, most of the other MNKs in the rest of the games do not use Final Heaven (or anything that resembles it), so you know i never knew it was. I dont remeber Sabin using anything like that so...
    It was also the monk's limit break from FF11(ie the precursor to FFXIV) . The only reason dragoon's were using FH in 2.0 was because they had yet to implement any other LB3s apart from mnk, whm, blm, and pld
    (1)

  7. #17
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    We finally got a hadoken and FINALLY other people in the world of FFXIV - players- are calling it a HADOKEN. Capcom FTW. OTher than that, I'm worried about stances, I wish they were gone in shadows but it looks like we're still stuck with them. I just wish we could get away from those other fist if none of them but one is useful. Wind and earth so far right now are useless when you're 99% in fire stance the whole time. - I know about the TK opener but what... that doesn't make wind useful when you only use it for an opener and go completely back into the default stance of fire.- I dunno. That's just my worries honestly and hope when we get the info this wed people explain what stances if any we have for monks and everything.
    (0)
    Last edited by Insertcoins; 05-27-2019 at 06:11 PM.

  8. #18
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    some people are theorizing that the 4th gl stack is locked behind wind since in the vid the monk switched to wind before the 4th 1 unlocked
    (0)

  9. #19
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    If the leaks are to be believed, the fourth GL stack is indeed only available in Fists of Wind.

    Riddle of Fire is also being stated as having lost the haste debuff, but now eats all of your GL stacks when it expires, meaning you're basically forced to burn them with Tornado Kick.

    I think they're trying to push alternating between wind and fire with the former being the new default stance you spend most of your time in and the latter being used during MNK's burst window.
    (0)

  10. #20
    Player
    DatPotato's Avatar
    Join Date
    Nov 2015
    Posts
    140
    Character
    Hazelmine Eynmoenwyn
    World
    Lich
    Main Class
    Monk Lv 90
    I the vid, monk use riddle of fire, but stays with the 4 gl from riddle of wind, I think the riddle do not affect our stances anymore.

    also, as he carries his combo, the ascending multiple kicks reloaded the stacks of GL to the max, but he was in raptor when he landed the hit.

    Since he did it just after a dragon kick. it's proly an oGCD, if so, we can't tell for sure, the hast devuff left, monk could've been double weaving with that ascending kicks and forbidden aoe
    (0)

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