
Originally Posted by
Kalise
To be honest... Being active during your normal rotation is nice. Like, it's good to have skills to use frequently.
I even argue that the GCD is too long.
My issue comes when you get these high potency skills that are big and satisfying, sort of feeling almost like a personal Limit Break type skill.
Then they decide "Oh, now you just cast it 40,000,000 more times and that's your rotation kthxbai"
Like, learning Fell Cleave was great, it felt cool do slam enemies for high damage. Then Inner Release was changed and now the skill feels boring and meaningless because it's just that skill you spam constantly...
I had the same feeling with Fire IV Mage, when unlocking Fire IV it was like "Wow, that's really strong, that feels great to cast" then when using the actual rotation it's now one of the most boring skills in the game because you just spam it a bunch and that's your entire damage output outside a few Fouls and Thunders...
It's the same thing with Midare Setsugekka. I LOVE using the skill, it feels great to use, the build up, the charging, the high damage it does deal... It all feels satisfying. Even when you use Meikyo Shisui to use 2 of them in quick succession, it still feels rewarding because you had to use the CD and get all the attacks off fast enough to even get the Midare Setsugekka > Meikyo Shisui > Kasha > Gekko > Yukikaze > Midare Setsugekka.
It just seems that SE are balancing jobs around just giving them ways to simply spam their strongest skills a ton. Which makes them feel less good to use...
I think combat is far more interesting when you use a mix of frequent, lower damage attacks and infrequent high damage attacks...