there's always a way to make things work. yoship just chose the hard way
there's always a way to make things work. yoship just chose the hard way
I don't know, the idea of turning jobs that were otherwise not going to be added into the game as side content is pretty clever. The execution needs some work, but for a seedling of a new concept...not bad. I had fun with BLU, even in its current early awkward phase. I even still use it to mess around with FATES and low level WT dungeons and in between working on my zodiac weapons.
All it needs is more fleshing out and more goals to reach. I kind of like the idea of it having to work on making its own relic weapon and gear. I would love it if BLU gets its own playground in the New World. A Eureka-like area that only it (and other limited jobs) can enter. And for people that hate BLU and Eureka, that must be quite a scary thought.
And why wouldn't BST work as a limited job? Give it a Monster Bank like the one in Tactics Advanced to store all of your pets, a monster journal to record all of its beast interactions and a whip (I'm fine with dual-wielding axes too), and viola! A loner adventurer that spends all of their time studying, befriending and raising beasts. And while they're taking inspiration from TA, they can honor the symbiotic relationship it and BLU had in that game. Learning spells and taming beasts together.
I'm not completely averse to Beastmaster being a limited job if the content they made for it was akin to a Pokemon-type/style content (like how many hoped Verminion would be) or even a turn-based strategy like Tactics. Given their poor handling of a pet DPS in SMN, I couldn't imagine them getting a normal Beastmaster job right. That is to say, I'd hope they put actual effort into making a side content limited job like Beastmaster enjoyable, totally unlike that boring auto-attack mess Pankration from FFXI.
Last edited by Cidel; 05-23-2019 at 01:00 PM.
While there's always room for improvements on everything, I'm happy with Blue Mage just the way it is.
Thank you, Blue Mage. Thank you for giving me the tools to build an army.
An army of Pudgy Puks.
I mean if they didnt want to add another caster they could have made BLU use scouting gear and use dual swords or a magic dagger or something. BLU has the least consistent identity of any FF job other that the fact it uses monster attacks, so a BLU DOW could have been really interesting, melee attacks to build a blu magic meter to then cast or somethinI think their real reason was balance. Not of the Job itself, but of the roles. They didn't want a 4th Caster, so Blue Mage was either simply never going to happen, or it had to be something entirely different.
I wouldn't be surprised if they're actually just about done adding new Jobs at this point, 6.0 will have a new healer and that's it; 4 tanks, 4 healers, 4 melee, 3 ranged, 3 casters. That's their plan, and Blue Mage doesn't fit into it. Rather than simply never give us Blue Mage however, they opted to instead implemented it the way they have, for better or worse...
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Personally, I think it could have made a great tank (bonus points, tank icon is even blue). Counter based tank mechanics, can even implement a somewhat true-to-Blue Mage Learn mechanic as a counter spell, so you get hit by Chocobo Kick? You can throw it right back at the enemies. It wouldn't permanently learn spells but temporarily have access to them based on what you're fighting. Don't even need to worry about balance, it can effectively work the same as Astrologians Lord of Crowns, just the name of the spell/animation changes depending on what you're fighting, potency/effect could be fixed.I mean if they didnt want to add another caster they could have made BLU use scouting gear and use dual swords or a magic dagger or something. BLU has the least consistent identity of any FF job other that the fact it uses monster attacks, so a BLU DOW could have been really interesting, melee attacks to build a blu magic meter to then cast or somethin
Still, at this point I think they've settled on all the "real" Jobs they want to add. I think they've had the idea of 4 tanks/healers/melee 3 ranged/caster since 2.0 and fitted Jobs in as they went, and at this point they've decided on all the Jobs (Geomancer seems a solid bet for 6.0s healer). With Stormblood, stuff like Blue Mage and Beastmaster simply didn't fit in with their plan anymore, so they opted to find an alternative.
I mean, if Beastmaster was essentially a full FF themed pokemon game inside FFXIV I'd be ok with it being limited.
But it's not going to be that, it'll be a SMN that can't queue with 50 useless pets and 2 or 3 decent ones.
Reverse RDM with monster attacks, the job we'll never get![]()
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