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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'd certainly prefer a real version of Blue Mage, but I don't out right hate the Limited Job concept.

    I think it at least has potential for something interesting, but I doubt SE can implement anything to capitalize on that... Masked Carnival is lackluster and that's about all there is... Just not really anything to do with Blue Mage... The progression of the Job is solely from leveling it, then there is nothing... No progression in gearing it up (really, they could have done some interesting stuff with Blue Mage gear, but instead we only get 3 weapons and they're all identical outside glamour? Delete this please...), only thing there is is the weekly Masked Carnival which isn't even for new rewards... Allied Seals were added in 2.1? Like seriously...

    Add a "Limited Roulette", which only Blue Mage (and *sigh* any future Limited Jobs) can queue up for. Just another dungeon roulette really, but at least something to do with the Job. Throw in additional rewards to upgrade your Blue Mage AF gear? Now you have stats like "Enhances 1,000 Needles" on there to make certain spells more powerful. Heck, throw in its own Relic questline to make a stupidly powerful Cane like old FFXI/XIV 1.x style Relics were... Could have a mix of things like "Clear this dungeon as Blue Mage", "Clear this Masked Carnival", even mix in some of the open world content like the Odin/Behemoth FATEs, or Levequests/Treasure Maps. Just add something tangible to work on once you've finished leveling... I did occasionally have fun on Blue Mage, limited though it may be, but I can't have fun on something that has zero purpose... I just see no reason to really touch it again as it currently is... What's the point of limiting a Job because of a few stupidly powerful abilities, when there is nowhere to have fun using those stupidly powerful abilities?

    Most use I've had out of my Blue Mage since it's release was doing the Noctis quest with it... That's it... Again, kinda had fun with that... Why isn't there more any stuff like that to do as Blue Mage?
    (2)
    Last edited by Nalien; 05-23-2019 at 07:56 AM.

  2. #2
    Player
    Sated's Avatar
    Join Date
    Oct 2011
    Location
    Ishgard
    Posts
    546
    Character
    Vari Myste
    World
    Famfrit
    Main Class
    Fisher Lv 100
    The fact that BLU can't do duties/progress doesn't bother me and I can see how it might be OP unless the job was nerfed, what does bother me is the level cap that locks off any relevant content.

    Just feel that a job like BLU should be the best at open world content, but it can't even do dailies so like... what's the point.
    (3)
    Last edited by Sated; 05-23-2019 at 08:05 AM.


  3. #3
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    counting jobs link3d 2 1 weapon creates alot of limited potentional limited or not. Then counting how they limited summoner because Eorzens are 2 weak to pass a test to have full controll. how is it a shock they'd add a system that limits jpbs when weve been limited from.the start
    (1)

  4. #4
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    I wasn't looking forward to Blue Mage at all, but I can imagine for the people that were hoping and praying for it to be added how this could be a disappointment.

    Getting down to business, I asked Yoshida to shed some light on this decision out of the gate. Noting that there is potential for "Blue Mage-only PVP content," he explains that using "powerful blue magic" is what makes the class so interesting, and given that it "breaks the balance of the game," it wouldn't be feasible to allow raid participation (he clarifies there are "no plans" for that). He also explains that certain abilities (like Level 5 Death) would have to be removed entirely.
    So don't include Level 5 death. Take the same liberties with Blue Mage like you did with Summoner.

    Did he think that players would demand to be able to insta-kill raid bosses? The excuse of wanting to provide a true Blue Mage experience as to why it would only work as a limited job is a flimsy one.
    (8)
    Last edited by Len; 05-23-2019 at 08:26 AM.

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Len View Post
    Did he think that players would demand to be able to insta-kill raid bosses? The excuse of wanting to provide a true Blue Mage experience as to why it would only work as a limited job is a flimsy one.
    I think their real reason was balance. Not of the Job itself, but of the roles. They didn't want a 4th Caster, so Blue Mage was either simply never going to happen, or it had to be something entirely different.

    I wouldn't be surprised if they're actually just about done adding new Jobs at this point, 6.0 will have a new healer and that's it; 4 tanks, 4 healers, 4 melee, 3 ranged, 3 casters. That's their plan, and Blue Mage doesn't fit into it. Rather than simply never give us Blue Mage however, they opted to instead implemented it the way they have, for better or worse...
    (1)

  6. #6
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nalien View Post
    I think their real reason was balance. Not of the Job itself, but of the roles. They didn't want a 4th Caster, so Blue Mage was either simply never going to happen, or it had to be something entirely different.

    I wouldn't be surprised if they're actually just about done adding new Jobs at this point, 6.0 will have a new healer and that's it; 4 tanks, 4 healers, 4 melee, 3 ranged, 3 casters. That's their plan, and Blue Mage doesn't fit into it. Rather than simply never give us Blue Mage however, they opted to instead implemented it the way they have, for better or worse...
    Ironically, i felt BLU was extremely underpowered untill you got broken skills. Or at least till 50 imo. And there are so many skills they didnt choose to make learnable, throughout the overworld. I agree the implementation is off, but I am under the impression that like you, we'd only get a healer next BUT I feel like they literally designed a full job that only needed tweaking to function in a party setting, and yeah we will get 4 4 3 3 4 but I think ultimately BLU could be a 4th caster job and that its on trial basis till they need a 2nd job in 6.0 or 7.0
    (1)

  7. #7
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Nalien View Post
    I think their real reason was balance. Not of the Job itself, but of the roles. They didn't want a 4th Caster, so Blue Mage was either simply never going to happen, or it had to be something entirely different.

    I wouldn't be surprised if they're actually just about done adding new Jobs at this point, 6.0 will have a new healer and that's it; 4 tanks, 4 healers, 4 melee, 3 ranged, 3 casters. That's their plan, and Blue Mage doesn't fit into it. Rather than simply never give us Blue Mage however, they opted to instead implemented it the way they have, for better or worse...
    I mean if they didnt want to add another caster they could have made BLU use scouting gear and use dual swords or a magic dagger or something. BLU has the least consistent identity of any FF job other that the fact it uses monster attacks, so a BLU DOW could have been really interesting, melee attacks to build a blu magic meter to then cast or somethin
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by ReiMakoto View Post
    I mean if they didnt want to add another caster they could have made BLU use scouting gear and use dual swords or a magic dagger or something. BLU has the least consistent identity of any FF job other that the fact it uses monster attacks, so a BLU DOW could have been really interesting, melee attacks to build a blu magic meter to then cast or somethin
    Personally, I think it could have made a great tank (bonus points, tank icon is even blue). Counter based tank mechanics, can even implement a somewhat true-to-Blue Mage Learn mechanic as a counter spell, so you get hit by Chocobo Kick? You can throw it right back at the enemies. It wouldn't permanently learn spells but temporarily have access to them based on what you're fighting. Don't even need to worry about balance, it can effectively work the same as Astrologians Lord of Crowns, just the name of the spell/animation changes depending on what you're fighting, potency/effect could be fixed.

    Still, at this point I think they've settled on all the "real" Jobs they want to add. I think they've had the idea of 4 tanks/healers/melee 3 ranged/caster since 2.0 and fitted Jobs in as they went, and at this point they've decided on all the Jobs (Geomancer seems a solid bet for 6.0s healer). With Stormblood, stuff like Blue Mage and Beastmaster simply didn't fit in with their plan anymore, so they opted to find an alternative.
    (1)

  9. #9
    Player
    Katra's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    120
    Character
    Katra Leviathan
    World
    Mateus
    Main Class
    Archer Lv 90
    I was never a great fan of BLU, although I did have fun gathering spells with a friend in XI. I was curious on how the job would play if it ever landed in XIV. Of course it was released as a limited job, and I feel disappointed with the results. I can only imagine how disappointed true blue fans of the job actually were. Not holding my breath, but hopefully the next update to BLU will add some much needed life to it.

    The way BLU has been handled does not make me interested in seeing other jobs being given the limited treatment, especially BST and PUP. I know I have answered a few "what jobs do you want to see" threads over the years, and I always list BST since it was my favorite from XI, usually with the caveat as long as it does not play like SMN. I know Charm cannot work as it did in XI, but I would like to see the job made to fit in the world of XIV. Now my biggest concern is them making it a limited job. Even if it was released as a full job, but turned out to be something I did not enjoy, at least others may have fun and enjoy maining it. To release it or any job as limited, at least going by the current state of BLU, seems to be such as wasted opportunity.
    (2)

  10. #10
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    I really like the idea of limited jobs, but the way Square went about and continue to go about presenting them as anything other than a minigame is very stupid.

    The status panel should have BLU in its own line, broken from both DoL and DoW/M.

    It should not have a DPS background. A yellow background, or something else that isn't blue/red/green, should be its role "color."

    Heck, if they'd done BLU properly they would've had a "limited job" for Triple Triad release (As in, "I'm a level 50 triadian, let's duel") way way long before BLU so people could have a frame of reference for these minigame "jobs."
    (2)
    Last edited by van_arn; 05-23-2019 at 09:05 AM.

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