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  1. #61
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by disturbedcobra View Post
    If we aren't careful they may pull a Anemos--> Pagos and make spawning the hunts absurdly ridiculous going forward or/and maybe buff/change current ones..
    How about they just make Hunts into "endgame" Levequests instead? Log on, pick up a Levequest, go kill it with your friends, get a drop that lets you pick up the Levequest for a higher tier Hunt, and so on. None of this absurd waiting around or scouting... Hunts have always been one of the most insipid pieces of content in this game, there's never anything interesting or fun about a zerg rush, the whole system needs a rework IMHO...
    (4)

  2. #62
    Player
    Kiriezaiku's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ayumu Kuroneko
    World
    Malboro
    Main Class
    Dancer Lv 90
    As someone who is a member of multiple hunt LS and who has gone with the train for years now... it's a good thing! The scouters find each and every A rank several times per day and holler to as many people as possible, then ask them to just hold their shorts for 5 minutes while people gather/form parties before starting. More people get credit for more hunts. That isn't a bad thing...
    It brings fellow hunters together for sum fun
    (2)

  3. #63
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,928
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Sharing hunts should be encouraged not discouraged. It's hard to get everyone to do that but it's better than the early pull scene that was so prevalent on my server for quite some time.
    (4)

  4. #64
    Player
    Darkplanet's Avatar
    Join Date
    May 2017
    Posts
    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 90
    The player base will find the most efficient method of farming something. Hunt trains are the most efficient method. Sometimes this method requires you to hop aboard certain linkshells or discords. With cross world hunts people have started using 3rd party tools even cause it’s so much to keep track off.

    I liken it to the Baldesian Arsenal really, players found discord as the most efficient way of entering the dungeon, if you didn’t have discord you got pushed out and hated on if you weren’t apart of it. And the response is always the same “just join us, don’t mess with us”

    Content should not be regulated by a large group of players that to actually participate in that content you have to join said group. If not in said group you will inevitably run across them and they will shame you into doing it their way. Ultimately these groups become what people might call “elitist” you do it *our* way the *best* way or gtfo.

    I’m not saying all this is terrible, and it can work and it generally does, it just will no matter what leave some people outside and be pushed out of being able to do content, which I think is overall bad for game design.

    I think the cross world system really messed up hunts. Hunts were obviously not designed for cross world play and therefore obviously needs some changes. The trains won’t stop till they redesign hunts or just simply remove the ability to participate in cross world hunts which will likely not happen cause that goes against key design choices of the cross world system.
    (1)
    "A heartbeat without harmony
    Is moonlight without dark"

  5. #65
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by disturbedcobra View Post
    If we aren't careful they may pull a Anemos--> Pagos and make spawning the hunts absurdly ridiculous going forward or/and maybe buff/change current ones..
    You do realize that Pagos was already complete before they can take any feedback from Anemos, right? So there wasn't a hidden revenge plan against the Anemos train.

    Quote Originally Posted by Nalien View Post
    How about they just make Hunts into "endgame" Levequests instead? Log on, pick up a Levequest, go kill it with your friends, get a drop that lets you pick up the Levequest for a higher tier Hunt, and so on. None of this absurd waiting around or scouting... Hunts have always been one of the most insipid pieces of content in this game, there's never anything interesting or fun about a zerg rush, the whole system needs a rework IMHO...
    The issue is, that's not how they want hunts. Take a look at boss fates. They have timers, weather change, level sync, can't be taken down by a single full party and no player enforced spawning condition. Those are made to be a server kill. But hunts don't have any of that, since they want them to be a first come first serve thing, but with the ability that players might cooperate with each other if they wanted. Even when Yoshi P was asked about changes to hunts after world visit he said player would make up their rules to regulate that.
    (0)
    Last edited by Alucard135; 05-23-2019 at 01:26 AM.

  6. #66
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    I love trains. It was my favourite thing to do on Mateus until recently. Now that I no longer need mythic logs to buy Scaevan gear upgrades, I'm taking a break, but I'm hoping to get back to hunting once the community figures out the Shadowbringers marks.

    The hunt community is not your enemy. It's, at least on Crystal, highly organised, efficient, friendly and inclusive. All they ask is that you place the collective benefit over your own ego.

    I know a couple of people who fly around the map all day just scouting, reporting and organising trains. Why do you think that is? I'm not entirely sure myself but I think they just... enjoy the hunt and want to share it with as many people as possible? Even if most of those people will never show their appreciation, or even realise how much work goes into setting up trains.
    With all their intel access, experience and know-how, those same handful of hunt leaders could very easily be monopolising hunt marks and denying them to 99% of the players all day every day. But instead, they're doing the exact opposite - they're making hunts incredibly accessible and convenient to hundreds of people across many servers and timezones. I really cannot imagine any good reason why someone would want to oppose and try to disrupt something so positive and constructive that the community has built for itself.
    (8)
    Last edited by Bonbori; 05-23-2019 at 07:41 AM.

  7. #67
    Player
    NosamKin's Avatar
    Join Date
    Jun 2017
    Location
    Limsa
    Posts
    212
    Character
    Nosam Kin
    World
    Sargatanas
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Bonbori View Post
    I know a couple of people who fly around the map all day just scouting, reporting and organising trains. Why do you think that is? I'm not entirely sure myself but I think they just... enjoy the hunt and want to share it with as many people as possible?

    With all their intel access, experience and know-how, those same handful of hunt leaders could very easily be monopolising hunt marks and denying them to 99% of the players all day every day. But instead, they're doing the exact opposite - they're making hunts incredibly accessible and convenient to hundreds of people across many servers and timezones.
    As one of those people this sums it up. Couldn't have said it better myself. We even call out ARR and SB hunts - which we could easy solo.
    (1)

  8. #68
    Player
    LazyTitan87's Avatar
    Join Date
    Jun 2017
    Posts
    24
    Character
    Lazie Titan
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Bonbori View Post
    snip
    This right here is the reason I love the trains. I'm in a LS that does most of the scouting (For A ranks anyways) on the server (Both trains and single callouts for at least HW). Its true that we could monopolize it for one LS and just kill it for our people, but that isn't fun or the right thing to do. I like going out and scouting the hunts, and I just want to make sure they get killed and reported so others can have access to them. The people I see arguing against this type of thing often start with very selfish arguments, "First come, first serve," "Its right there and I found it so I can kill it." I just don't get that. Everyone gets more in this case if its shared, and less if its not.

    Its like people arguing for a worse way of doing things.
    (2)

  9. #69
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'm curious, for those of you that enjoy the current system;

    Would you be against something like a Levequest version of hunts being added on top of what we currently have? Perhaps even with what we already have gaining additional rewards in the form of key items to exchange for those "Hunt Leves"?

    Honestly, all I want is a system where I pick up a Levequest for a B Rank, it randomizes the locations across the entire zone, I get objectives that simulate an actual hunt a bit better than "Fly around checking the spawn locations", and I kill the B Rank. Drops a key item that I exchange for an A Rank Levequest, and so on. I'd be much more engaged with a system like that, but I'm also not incline to outright remove what we currently have if people actually enjoy that. I think both can coexist though, and perhaps even take some pressure off the existing train to make it a tad more enjoyable.
    (1)

  10. #70
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Maneesha View Post
    Hunting is like social norms, there are no laws for them, so you either abide by the social norms or you dont.

    You may not like how the community does things,they might encourage you to do things their way, but its your choice. Nothing is stopping you from killing any hunt mob by yourself or with your fc grp/friends.

    My opinion on the mater is, the way the hunting community is doing things (linkshells/websites to track,waiting for ppl "a while") is pretty great. Trains, if i can and want to participate are awesome too, since they are very efficient.
    Honestly, I swear people forget this is an mmo. It's built on community, social aspects and despite all the solo content, is still a multiplayer effort. It's not the game's fault hunt LS's were built, it's a byrpduct of the community and hundreds of people can effectively work together for a common goal.

    If I'm in a smaller party I'll switch to tank and spam enmity skill for full credit. Not like my damage can compare against the 20 bards hitting the mark at the same time. So really, despite some faults the individual may take, it's a benefit to the larger community and in an mmo, that kinda matters.
    (0)

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