


Those were throwing daggers, which is a gladiator weapon. The weapon by his side is a dagger, which is a gladiator weapon.
Now, one might argue the weapons by their sides don't denote what they are since they're NPCs, but that wouldn't make sense. Why? There's already tons of arcanist/musketeer NPCs with their weapons, so why not give the quest NPCs the proper weapons?



Which brings us back to the main point. Whether that NPC was or was not a ninja (marginal), there are NPCs in the game that belong to classes that at the moment aren't available to the player. For what we know they could even belong to a class available to the player, but be higher than the current level cap.
Or even more probably that ability has just be added for scenic effect, which is the whole point behind a cutscene. Showing something that can't be shown during normal gameplay.
I would say that there's nothing wrong with it.


There's a world of difference between Belgianrofl's posting style and giving valid criticism, which if there IS any of, it's tucked away between a very thick layer of vitriol and needless bashing.
"This is bullocks, SE. You're all bullocks for making it, and you'll never be more than bullocks."
"But guys, if we're not THIS hard on them, then they'll never improve!"
...If this isn't the gist of 70% of his posts, then I'll eat crow.
They're funny to read at least, although I'd hardly take anything mentioned in them at face value were I a dev.
Self-edited for "family friendliness", because people take issue with using the vernacular appropriate for the situation.
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