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  1. #1
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Tank Stance: Decreased damage taken/increased healing and Max HP.
    Offtank stance: Decreased threat generated.

    No damage penalties, no damage buffs, doesn't screw up current dungeons or raid mechanics, and it doesn't mean a massive gear difference between tanks will cause one tank to monopolise threat even when they really don't want to (although maybe I'm just talking from raising an alt and not being able to hold threat against people scaled down for trials)
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  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ekimmak View Post
    Tank Stance: Decreased damage taken/increased healing and Max HP.
    Offtank stance: Decreased threat generated.

    No damage penalties, no damage buffs, doesn't screw up current dungeons or raid mechanics, and it doesn't mean a massive gear difference between tanks will cause one tank to monopolise threat even when they really don't want to (although maybe I'm just talking from raising an alt and not being able to hold threat against people scaled down for trials)
    So only ever use Tank stance, because Shirk exists.
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  3. #3
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kabooa View Post
    So only ever use Tank stance, because Shirk exists.

    You could have fooled me. Shirk seems to only be used when content demands a tankswap.

    But if that's such a problem...

    Tank Stance: Decreased damage taken/increased healing and Max HP. Decrease damage dealt for each other player in tankstance in the party.
    Offtank stance: Decreased threat generated.
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  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,948
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ekimmak View Post
    You could have fooled me. Shirk seems to only be used when content demands a tankswap.
    How?

    Although it can be used to solidify a tank swap, it's frequently used on cooldown as well, following Voke, in order to simply toss the MT 25% extra enmity every 2 minutes. It's incredibly effective, and I see this often even in normal raids so that tanks needn't use tank stance at all after the pull, so long as everyone else hits Diversion on CD or the Ninja hits Shadewalker on CD. (Yes, enmity in this game is 99% just remembering to hit CDs when they come off cooldown.)

    Quote Originally Posted by Ekimmak View Post
    But if that's such a problem...

    Tank Stance: Decreased damage taken/increased healing and Max HP. Decrease damage dealt for each other player in tankstance in the party.
    Offtank stance: Decreased threat generated.
    ...
    ...
    ...

    Decreasing damage taken already increases eHP -- how much your HP (and therefore healing which restores your HP, and therefore the CDs or GCDs spent by healers on you) is worth.
    Increasing Max HP further increases eHP.

    Why on earth would you penalize the MT for the OT being an idiot and forgetting to drop tank stance?
    Why would you decrease a tank's enmity modifiers to below that of a non-tank, regardless of stance? No tank stance should just be... no enmity benefits of tank stance. That alone already sets you to well less than half of the enmity you'd generate in tank stance.
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  5. #5
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Shurrikhan View Post
    How?

    Although it can be used to solidify a tank swap, it's frequently used on cooldown as well, following Voke, in order to simply toss the MT 25% extra enmity every 2 minutes. It's incredibly effective, and I see this often even in normal raids so that tanks needn't use tank stance at all after the pull, so long as everyone else hits Diversion on CD or the Ninja hits Shadewalker on CD. (Yes, enmity in this game is 99% just remembering to hit CDs when they come off cooldown.)
    It *should* be. But maybe it's just a difference of groups between the two of us, because I don't see it a lot.

    Quote Originally Posted by Shurrikhan View Post
    Why on earth would you penalize the MT for the OT being an idiot and forgetting to drop tank stance?
    Why would you decrease a tank's enmity modifiers to below that of a non-tank, regardless of stance? No tank stance should just be... no enmity benefits of tank stance. That alone already sets you to well less than half of the enmity you'd generate in tank stance.
    This is just me throwing out wild suggestions to make the stances relevant to the current meta.

    They already ARE relevant, it's just they aren't relevant to the current meta, which is DPS is king. So, it's me theorycrafting of making it possible for one tank to generate a definite aggro lead over the other without sacrificing something (or turning it into 7 tank meta).
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