Quote Originally Posted by Seraphor View Post

I'm hesitant to say DPS spells should generate lilies, it seems to go against their healer philosophy and might make it too easy, especially considering use of Shell and Protect.
If the % to gain a lily from Shell/Protect is high enough, given that you could have them up for a third of the time, usually around the time you'll need to use lilies, then I think that makes up for it.
You could always add Regen into the mix as well as that gets regular use but is not spammed.
I actually think Stormblood worked towards that way. Getting rid of Cleric Stance, smooth clipping solutions for AST and SCH with DPS uptime, a DPS buff for SCH. I think (and hope!) we are walking the path of healing getting more DPS tools and/or being less punished by DPSing. That's why I was suggesting a Lily proc on Stone, because that's what you will be doing most of the time.

I'll agree with the idea than Magical vs Physical damage can be tricky, but if the game itself addresses it, I think that's alright (making it obvious, like physical damage figures are red and magical damage are yellow). Especially if Shell was the Magical version of Protect (Magical vuln up 10%), both sharing a recast timer would be quite flexible. Most of the time, the big loser is Physical damage because most damage tends to be magical.