
Originally Posted by
Seraphor
Arguable.
While some jobs, really only NIN, are negatively effected by speed buffs, extra speed unequivocally results in extra DPS. MCH and SMN may also have their rotations affected by speed, but this can be adjusted to.
The reason why a lot of jobs don't like melding speed is because it doesn't compare to Crit or Det which you're trading it against, but free speed is still a bonus.
For example, if increasing your speed by 10% means you clip your GCDs by 10%... then that's just no net gain, it's not a hindrance at all, you're just back to square one. It's only a loss in the context where you could have had a flat potency boost instead of that superfluous speed increase. But there are many cases where that speed increase won't be negated by clipping, and plenty of jobs or even portions of jobs that will benefit from it.
Completely disagree with MP. With MP and TP merging, MP management is likely to become more important, and important for a lot more jobs.
Speed and MP buffs should go hand in hand, because the main drawback for extra speed is consuming more resources, which is why WHM gets the speed and MP buffs, which also symbolically mesh well with wind and water elements.