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  1. #1
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Still doesn't change the fact that it is a complete pain in the rear when another AST overwrites your buff. No matter your own self awareness. Sure people can educate others, but it would be often enough to set up a macro for it and half the time you'll be greeted with a "don't tell me how to play my class" response.

    As for actual suggestions...
    They shouldn't stack if they are the same card in my opinion.
    If they are different AND from another player, I don't see the harm. I think the RNG element is enough to not make this too overpowered, most of the time anyway.

    They'll have to do something with the cards for Shadowbringers anyway, due to removal of TP and therefore making the current Spire redundant. Someone suggested on another thread this could become a direct hit buff which I guess is the last remaining stat to receive attention thus far.

    Also, do savage/ultimate/extreme organised parties typically NOT have 2 players of the same class and therefore this isn't a problem for them anyway?
    (0)

  2. #2
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by JowyAtreides View Post
    Also, do savage/ultimate/extreme organised parties typically NOT have 2 players of the same class and therefore this isn't a problem for them anyway?
    It's not about it being a problem it's about it being the best possible thing for optimization. Even SCH wouldn't be able to compete with double AST if cards were stackable, they'd just be too good.

    Quote Originally Posted by Killersai View Post
    funny how my response to you above still applies here because you've not said anything new, different or helpful.
    It seems like the only thing you would accept is people agreeing with you.

    If you came here to have your preconceived notion validated you came to the wrong place, anyone with any amount of experience playing AST/healing/raiding in general wouldn't think this is a good (or fair) suggestion.

    You're bringing up a problem that doesn't exist and asking for a solution. The solution is that you don't have a problem. That is helpful, I'm telling you exactly what you need to do - nothing.

    I understand you don't like having your cards overwritten. No one does. That's fine, but the fact of the matter is that your cards are providing almost nothing in any content where this could matter. An AST's cards are worth what their group makes them worth, the issue here is that in a pug environment your chances of running into anyone that's any good are slim. 5% of one competent dps's damage occasionally isn't much and losing that isn't much either.

    All this boils down to you not liking how losing your cards feels. The game isn't balanced around that nor should it be.
    (4)
    Last edited by Veis_Alveare; 05-15-2019 at 04:51 PM.

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by JowyAtreides View Post
    As for actual suggestions...
    They shouldn't stack if they are the same card in my opinion.
    If they are different AND from another player, I don't see the harm. I think the RNG element is enough to not make this too overpowered, most of the time anyway.
    Stacking an AOE Balance and an AOE Spear in an opener would not be as broken as two Balances stacked, but it would still be overpowered. This would not serve to balance the healers, but tilt scales in the favor of AST even more than it is now (especially when you compare them to WHM, which is the healer AST “competes” against).

    Quote Originally Posted by JowyAtreides View Post
    They'll have to do something with the cards for Shadowbringers anyway, due to removal of TP and therefore making the current Spire redundant. Someone suggested on another thread this could become a direct hit buff which I guess is the last remaining stat to receive attention thus far.
    Spire will either be reworked into another type of buff or deleted entirely. That they have to change Spire doesn’t mean that they should allow for AST buffs to stack—especially since no other jobs can stack their respective buffs. Again, this would not help the healer balance they are wanting to do going forward.

    Quote Originally Posted by JowyAtreides View Post
    Also, do savage/ultimate/extreme organised parties typically NOT have 2 players of the same class and therefore this isn't a problem for them anyway?
    During Creator when AST Balance was +20% for single target and +10% for AOE, it was not unheard of to find speedkills and parse groups running double AST. It’s fallen out of favor now since Balance is not as strong as it used to be (and with good reason). That said, optimized groups already oust one healer—allowing stacking buffs has the potential to oust two.

    Double jobs only impact the ability to build LB. LB building isn’t that critical for most fights, and it didn’t hold people back then so I don’t imagine that it would hold them back going forward.
    (1)
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