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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lordfurious View Post
    Changing a Necromancer from it's original format would be like making a mage into tank or healing class.
    What, like turning a Time Mage into a healer or a Blue Mage into a tank?

    Yeah, could never see that happening in 14.

    Quote Originally Posted by Lordfurious View Post
    I did read your "opinions" and offered facts.

    A change like this would, in my opinion, reduce interest in the game. I know I'd lose interest. If you do not like my opinion that's fine.
    Those sure sound like facts being offered. But, have a nice day.
    (4)
    Last edited by Archwizard; 05-12-2019 at 01:22 PM.

  2. #12
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    Necromancer would be an awesome addition as a healer! The current trio we have are all very light and airy, almost to a fault, as they’re all basically just based on faeries, trees and stars... ew. Give us Necromancer and I guarantee a sizeable chunk of the player base would turn to healing, I know I would. It would offer a really great and fresh take on healing in this game that is very much needed at this point.
    (2)

  3. #13
    Player
    Zeromon's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    79
    Character
    Zero'tas Dyr-mon
    World
    Zalera
    Main Class
    White Mage Lv 90
    They ultimately went with puppetmaster for XI because Necro was just a bit too taboo for the Japanese, though I guess what you name something really doesn't matter compared to the gameplay.

    I could see a healing class locking some powerful abilities behind SP just like SCH does now with Aetherflow and the Fairy gauge, but I doubt the spammable Cure/Medica heal will use any SP at all though. From your ideas it seems Necro will have really good party utility along with a battle pet that gives it a damage (and by extension, healing) floor just like SCH does now. If you add in a Raise, an emergency Bene-like skill, and a pseudo tank-invuln I'd think necro's position is as good as a Ninja's (but who knows. Maybe 5.0 will see all healers getting re-raise type spells too).

    Regarding the Lich idea I don't see that happening to be honest. SE doesn't want to embrace healer dpsing as much as the community wants it to it seems and I doubt that will change even in the upcoming healer reworks. Although an indirect dps buff a la LS or PoM is possible I guess.

    All in all I like that idea of a healer being built around a healing gauge like the other DPS classes and wouldn't mind using damage to built that gauge, however unlikely that is ever going to happen with the current design philosophy.
    (1)

  4. #14
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    we do need a healer with a bit of angst to it
    (1)

  5. #15
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    But Raise doesn't 'raise the dead', it awakens the party from KO.

    If you want to see necromancy in FFXIV, play Tam Tara Hard.

    I'd be completely on board with something a Witch Doctor, or Shaman job, that has a similar aesthetic, but Necromancer wouldn't work.
    (6)

  6. #16
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    But Raise doesn't 'raise the dead', it awakens the party from KO.

    If you want to see necromancy in FFXIV, play Tam Tara Hard.

    I'd be completely on board with something a Witch Doctor, or Shaman job, that has a similar aesthetic, but Necromancer wouldn't work.
    Except that neither of those has a precedent in Final Fantasy; arguably the positions of each might be better fulfilled by a Geomancer, which would fulfill a completely different playstyle and aesthetic.

    Necromancer does, even being considered as a job option in prior entries, which is why it should not be dismissed offhand now.

    As for whether or not Raise "raises the dead", I would consider that a matter of splitting hairs.
    (1)

  7. #17
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Archwizard View Post
    As for whether or not Raise "raises the dead", I would consider that a matter of splitting hairs.
    Except that they devoted an entire questline and two dungeons to splitting those hairs.
    (6)

  8. #18
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    Except that they devoted an entire questline and two dungeons to splitting those hairs.
    Well, the canon of PotD has Nybeth mentioning that Necromancy and White Magic both share the same inability to "truly" resurrect the long dead, with necromancy only being able to animate their empty shells.

    However, there is nothing to say a necromancer could not revive someone who fell recently before their souls passed into the Lifestream, in the same manner as a white mage.

    Similarly, D&D classifies resurrection magic as a form of necromancy, and even WoW gives their necromantic class the ability to raise fallen allies from the dead.
    (1)

  9. #19
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Archwizard View Post
    Well, the canon of PotD has Nybeth mentioning that Necromancy and White Magic both share the same inability to "truly" resurrect the long dead, with necromancy only being able to animate their empty shells.

    However, there is nothing to say a necromancer could not revive someone who fell recently before their souls passed into the Lifestream, in the same manner as a white mage.

    Similarly, D&D classifies resurrection magic as a form of necromancy, and even WoW gives their necromantic class the ability to raise fallen allies from the dead.
    But this is Final Fantasy, a series with a long history of making it clear that raise doesnt raise the dead, it revives from KO.
    That's why it's called KO and not Dead.
    (3)

  10. #20
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    But this is Final Fantasy, a series with a long history of making it clear that raise doesnt raise the dead, it revives from KO.
    That's why it's called KO and not Dead.
    Then please explain to me why Scholar and Summoner share a skill called Resurrection.

    Further, a large part of the Conjurer questline is the concern that Sylphie's attempts to cast Raise will trade a life for a life.
    (1)

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