




Packet sniffing - reading the data that is sent over the network.
A packet analyzer (also known as a packet sniffer) is a computer program or piece of computer hardware that can intercept and log traffic that passes over a digital network or part of a network. Packet capture is the process of intercepting and logging traffic.
Ah ty for the information. But does it actually do anything to the servers such as stress it or cause lag?Packet sniffing - reading the data that is sent over the network.
A packet analyzer (also known as a packet sniffer) is a computer program or piece of computer hardware that can intercept and log traffic that passes over a digital network or part of a network. Packet capture is the process of intercepting and logging traffic.
I'm only replying to state that this post is incorrect as I'm reading through this thread. If someone has already pointed this out later in the thread I apologize.
Parsers look at a .log file text document which you're receiving from the server, they don't interact with server network traffic at all. They look at when incoming damage posted in the log and then do math to give you a slightly behind look at damage being done real time from the messages as they're added to the log. Technically anyone could do this without a parser if they wanted to open up a spread sheet and take the relevant information.





They do that only in non-network mode. And even then, that is not accurate. They either read network data, or they read the system's memory. They do not go off log files.I'm only replying to state that this post is incorrect as I'm reading through this thread. If someone has already pointed this out later in the thread I apologize.
Parsers look at a .log file text document which you're receiving from the server, they don't interact with server network traffic at all. They look at when incoming damage posted in the log and then do math to give you a slightly behind look at damage being done real time from the messages as they're added to the log. Technically anyone could do this without a parser if they wanted to open up a spread sheet and take the relevant information.
That's not how it works at all for any game that doesn't have a built-in plugin or support interface. A program cannot ping the game servers for data if there is no system implemented to give a response. It can only read the data coming back from the servers which is sent to that log file.
Yes, they do and yes, you can make accurate calculations using a .log file because there's always a live file being generated whenever you log into the game. If you didn't realize it, the default battle tab records all combat including damage as it happens live, which is where most of the parser are getting their information from as all that information is dumped immediately into the log. It's why when I've seen people using something like ACT while streaming there is usually a few seconds delay on the damage adjusting after burst or on initial hits.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


