
Originally Posted by
Kalise
But then, if you read literally the sentence afterwards that you snipped out, you'd also see that once you hit the point of "Diminishing Returns" (Which in of itself, isn't a hard wall of productivity, merely a reduction in the increase each person provides which is literally every person past 2 people working on something in my example. I.e. 1 guy going through 10,000 items. A 2nd guy then makes it 100% more efficient by splitting the load to 5,000 items for each of them. A 3rd guy merely increases productivity by 50% because it's now splitting those 5,000 items between 2 people into 3,333 items between 3 people. Thus a diminishing return of investment)
Then you can put more people towards OTHER things. Such as like Yoshida mentioned "While FFXIV will continue to strive to maintain a regular 3.5 month major update cycle, we must also ensure that sufficient time is secured for the meticulous development of new content—or else the quality will invariably drop."
They need to keep pumping out the regular release of the new Dungeons/MSQ/Raids.
Thus if you can have a larger team working on Cosmetic things like Races/Character Customization AND have a larger team working on Dungeons/MSQ/Raids at the same time, that is more efficient than having to split focus because you only have a small team working on one aspect, or you have a larger team that works on the core content (Dungeons/MSQ/Raids) first and then works on other things afterwards.
You're the one who's illustrating flawed and narrow views of the whole picture in this scenario. By having limited understanding of how game development works. Including your reference to them having a "VERY large staff". Which often will be distributed into different teams that work on different aspects. I.e. The Art team won't be doing any work on Job Balance. The Art team will simply be working on Art assets. If this team gets larger, they can work on more Art assets. If the team gets large enough where more people won't help, you get people in to different teams, such as the Job Balance team so they can work more efficiently.