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  1. #31
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kabooa View Post
    Yep. It's factored in there, generally in Ninja no-tank stance openers.
    Except it's not. You cited the old number was 220k with 4k tabk and 6k dps. Over 2 min that is a difference of 240k (close to your 220k). That does not include shirk. Similarly the 300k claim based on current ilvls also does not include shirk. It's just the total enmity after raw tank dps that must be generated by ANY means to stay ahead and can be made by anything listed in my last post.

    A properly executed war or drk pull straight into dps stance rotation combined with two shirks spread over 2 min is more than enough. I have been doing this for months without a ninja in my static.
    (0)
    Last edited by Izsha; 05-10-2019 at 05:06 AM.

  2. #32
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Izsha View Post
    Except it's not. You cited the old number was 220k with 4k tabk and 6k dps. Over 2 min that is a difference of 240k (close to your 220k). That does not include shirk. Similarly the 300k claim based on current ilvls also does not include shirk. It's just the total enmity after raw tank dps that must be generated by ANY means to stay ahead and can be made by anything listed in my last post.

    A properly executed war or drk pull straight into dps stance rotation combined with two shirks spread over 2 min is more than enough. I have been doing this for months without a ninja in my static.
    Diversion lasts 30 seconds. From the point diversion ends to the point you can use it again is 90 seconds. 1 shirk is assumed. 2 is not as this is a catch-all minimum that would work in every single encounter type, be it double bosses, add spawns, tank swapping add spawns, etc.

    Obviously, the more specific the encounter, the more things within it that can change, but having a bare minimum to work with, as well as understanding the raw difference between an individual and another, provides a much better framework than the concept of 'I have A, that's all I need'.

    It is an easy to digest understanding of the absolute minimum, but don't worry. The way things are going, the only thing that'll matter is the 'A'.
    (0)
    Last edited by Kabooa; 05-10-2019 at 07:30 AM.

  3. #33
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    I don't understand this whole argument that keeps this silly thread going...

    The principle is very simple:

    Keep ahead in aggro = boss hits you.

    300k? What's this drivel about a silly number? Why are we even setting a number that we can't even read without third party programs in the first place? It's super easy to generate enmity and we don't need numbers for it. Just look at party list enmity bars. But let's play numbers:

    Here is an example: My DRK can hit 9k~22k (No DA non-crit to DA+DCH) with Powerslash, add a 5.5 multiplier and it's already upwards of 120k, not even adding the DA bonus which is another 440 potency multiplied by 5.5 times. Grit? That's whatever number we hit in there times 2.7... It's ridiculous how easy enmity generation is in this game. As a matter of fact, I rarely ever open a DAPS Grit pull because getting a lead where DPS can't catch me is so easy.

    Here's a better one, both WAR and PLD have better natural enmity multipliers than DRK. DRK bursts better thanks to DA, but WAR and PLD have an easier time maintaining enmity. Unchained WAR trumps everyone anyway.

    In AoE, EVERYTHING tanks do generates TONS of enmity, be it Overpower and Abyssal Drain spam thanks to multipliers, or IR+Decimate and DA+Quietus > AD for damage. Only exception is lolTotalEclipse because SE REALLY don't want PLDs to AoE. So doesn't matter what you prioritize most of the time.

    It was mentioned before as well: Good DPS will know how to reduce their enmity. So if your tank is pulling high DPS numbers, they naturally will stay ahead in enmity (thanks to having no means to reduce our own enmity outside of Shirk).
    And if your DPS don't know where their diversion/Lucid/Refresh/Tactician buttons are, they are, more likely than not, as oblivious about their rotations as they are to their enmity.

    In a dungeon run I can run from start to end, never touching tank stance or single target enmity combo and never lose enmity to DPS except to maybe that 1 BLM that prefers to spam Fire 4 on 1 mob in a pack of 15, in which case I let them have that mob because it's inefficient for me to fight them over its enmity in both, terms of DPS and enmity on the other 14 mobs. The BLM dying resets his aggro anyway and then I'd have that mob run straight back to me on its own.

    TL;DR: Learn your multipliers, learn to read party enmity list, adjust what you do based on where your DPS are compared to you and move on.
    (0)
    Last edited by Phoenicia; 05-10-2019 at 03:26 PM.

  4. #34
    Player
    Crizhalid's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    25
    Character
    Maelstrom Reverie
    World
    Balmung
    Main Class
    Miner Lv 90
    Yeah I truly don't understand why people are splitting hairs about hypothetical values when it's rarely the case. If aggro tools are being used by members in an organized group, then you honestly have no issues in the current patch.
    (0)

  5. 05-10-2019 03:22 PM

  6. #35
    Player
    Myosotis_A's Avatar
    Join Date
    Jan 2018
    Posts
    12
    Character
    Myosotis Alpestris
    World
    Exodus
    Main Class
    Warrior Lv 100
    What a pointless discussion, not even answering the question.

    Royal Authority is a filler, you use it when Goring is up and you are ok in aggro(assuming you're the active tank).

    The most common physical rotation for PLD is Goring-RA-RA-Goring. Which can be replaced easily by Goring-Rage-Rage-Goring if you feel you need an aggro boost, which is rarely the case
    (0)

  7. #36
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Myosotis_A View Post
    What a pointless discussion, not even answering the question.

    Royal Authority is a filler, you use it when Goring is up and you are ok in aggro(assuming you're the active tank).

    The most common physical rotation for PLD is Goring-RA-RA-Goring. Which can be replaced easily by Goring-Rage-Rage-Goring if you feel you need an aggro boost, which is rarely the case
    The question was answered on the 1st page . OPs follow up comment about "valuing enmity over damage" spawned the rest of it. If you "value enmity over damage" then nothing but the enmity combo has any meaning, but every tabk that understands how enmity works knows that's a bad way to play. Some people are still just overly conservative with excessive enmity. There are so many tools to generate it that you really never need to resort to enmity combos outside of openers and specific situations.
    (0)

  8. #37
    Player
    Myosotis_A's Avatar
    Join Date
    Jan 2018
    Posts
    12
    Character
    Myosotis Alpestris
    World
    Exodus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izsha View Post
    The question was answered on the 1st page . OPs follow up comment about "valuing enmity over damage" spawned the rest of it. If you "value enmity over damage" then nothing but the enmity combo has any meaning, but every tabk that understands how enmity works knows that's a bad way to play. Some people are still just overly conservative with excessive enmity. There are so many tools to generate it that you really never need to resort to enmity combos outside of openers and specific situations.
    That's a different subject which might fall into the lines of "I got kicked from E1N from ripping aggro off the other tank", but that's a bridge he'll cross when he gets there. We'll respond that when it happens
    (0)

  9. #38
    Player
    Reinfeld's Avatar
    Join Date
    Nov 2011
    Posts
    335
    Character
    Typical Karen
    World
    Exodus
    Main Class
    Pugilist Lv 62
    Quote Originally Posted by Kalise View Post
    Enmity doesn't matter.

    If you are 1 point of Enmity above everyone else, it's the same as if you are 1,000,000 points of enmity above everyone else.
    That's not entirely accurate because you need at least some buffer between you and the next line. On something like PLD whose damage combo doesn't have any enmity bonus, it's possible for DPS to generate enmity faster than Royal Authority.
    (1)

  10. #39
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reinfeld View Post
    That's not entirely accurate because you need at least some buffer between you and the next line. On something like PLD whose damage combo doesn't have any enmity bonus, it's possible for DPS to generate enmity faster than Royal Authority.
    No ones damage combo has any enmity bonus. But pld does have scorn and swipe in their dps rotation which do have enmity multipliers.
    (0)

  11. #40
    Player
    Reinfeld's Avatar
    Join Date
    Nov 2011
    Posts
    335
    Character
    Typical Karen
    World
    Exodus
    Main Class
    Pugilist Lv 62
    Quote Originally Posted by Izsha View Post
    No ones damage combo has any enmity bonus. But pld does have scorn and swipe in their dps rotation which do have enmity multipliers.
    With Beast Guage I'm not exactly how how the overall potency works out, but WAR's Butcher's Block combo has higher potency than Storm's Path or Storm's Eye.
    (0)

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