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  1. #1
    Player
    Proxyjames's Avatar
    Join Date
    Apr 2019
    Posts
    2
    Character
    Lance Lionheart
    World
    Coeurl
    Main Class
    Gladiator Lv 62

    is there a point to using Royal authority in your pally rotation?

    so I just got this last one and all it does is flat damage, no DoTs, no mana drain, no enmity just damage, while the combo itself deals the most damage out of all three (DoT included) its only a very small amount of damage extra than the other two main combos so is there any real point to using it in my rotations?
    (0)

  2. #2
    Player
    Renthas's Avatar
    Join Date
    Jun 2017
    Posts
    64
    Character
    Sukhebaatar Qerel
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    360 potency is a pretty large increase over Rage of Halone's 270. So, yes, you always use Royal Authority when Goring Blade isn't about to fall off.
    (3)

  3. #3
    Player
    Proxyjames's Avatar
    Join Date
    Apr 2019
    Posts
    2
    Character
    Lance Lionheart
    World
    Coeurl
    Main Class
    Gladiator Lv 62
    the total combo potency of rage is 640, the total of goring blade is 650 and then another 60 for a total of 710 and royal is 760.
    so considering that I value arggo over damage and it gives no way to keep dealing damage if I have to switch out on targets and has no extra effect it is SUPER pointless
    (0)

  4. #4
    Player
    Sanctify's Avatar
    Join Date
    Apr 2016
    Posts
    225
    Character
    Sanctify Ofera
    World
    Lamia
    Main Class
    Botanist Lv 80
    Decent troll post, I give it 8/10
    (14)

  5. #5
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    The dot from Goring Blade can vary in strength, i.e. if the effect is boosted by Fight or Flight, or other physical enhancing buffs. You wouldn't keep spamming Goring as each time you are replacing the dot with the strength (of any buffs) at the time of using it, so you can sometimes end up with a weaker effect if you don't pay attention.

    Damage also generates aggro (which is why DPS jobs have abilities to help deal with their aggro as they can steal it from the tank if poorly managed), if you already have aggro there is no need to keep generating it with Rage of Halone if a damage rotation can do the same thing. In dual tank situations when you are OT you would alternate between Goring Blade and Royal Authority. Of course there are other things to consider as well, but to clarify it isn't a useless action.
    (2)
    Last edited by Kurando; 05-01-2019 at 12:39 PM. Reason: Typo

  6. #6
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Jack missed rage of halone
    (2)

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Proxyjames View Post
    the total combo potency of rage is 640, the total of goring blade is 650 and then another 60 for a total of 710 and royal is 760.
    so considering that I value arggo over damage...
    Then you don't know how to tank.

    Damage = Aggro
    You only need an Aggro lead, you don't need to go any further, there is no benefit to having 10x the aggro of the next DPS when you can make do with 2x the aggro.

    Your Aggro combo is a tool to give you that Aggro lead or to reclaim it if lost.
    Everything after that should go into damage.
    Deal enough damage, and you won't lose your aggro.

    What you're doing, is no different to a WHM spamming Cure II on you when you're already at full HP.

    EDIT: Oh yeah, and a 60 potency DoT over 21s doesn't add 60 potency, it adds 420 potency spread over 21s.
    (6)
    Last edited by Seraphor; 05-01-2019 at 11:39 PM.

  8. #8
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Ok I’m gonna give the benefit of the doubt and assume this isn’t a troll post since based on the fact you don’t even understand how DoTs work, you’re probably just new.

    I’d suggest you look up some PLD guides. Since they can go more in depth than any answers you’ll get here.

    But in general, rage of halone should only be used to gain an enmity lead, never spammed. Once you have the lead you can usually hold it with just your dps combo and you’ll be doing more damage as a bonus. While you’re new you’ll probably want to be staying in shield oath but even then you’ll want to use your dps combo once you have an enmity lead since the shield oath enmity bonus will be more than enough to help you hold the lead.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  9. #9
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Enmity doesn't matter.

    If you are 1 point of Enmity above everyone else, it's the same as if you are 1,000,000 points of enmity above everyone else.

    So long as you are ahead of everyone else, you don't need any more.

    Thus, Rage of Halone shouldn't be spammed, since it deals the least damage of all the combo's available to PLD and it's only purpose is providing extra enmity.

    As far as the damage of the combo's go:

    Fast Blade (160) > Savage Blade (210) > Rage of Halone (270) = 640 potency.

    Fast Blade (160) > Riot Blade (240) > Royal Authority (360) = 760 potency.

    Fast Blade (160) > Riot Blade (240) > Goring Blade (670) = 1070 potency.

    There is a stark difference in potency of using Rage of Halone vs Royal Authority and Goring Blade. Royal Authority is essentially giving an extra attack worth of damage over Halone.

    This isn't to mention that after reaching level 64 you gain access to Holy Spirit that has potency of 380 but costs MP to cast, which Riot Blade generates for you. Meaning that a Royal Authority combo provides MP regen while a Rage of Halone combo does not. With MP regen being very significant after level 64 (Even more notably after level 68 when you get Requiescat as a CD to play around, where you want to be capped on MP when it becomes available so to spam Holy Spirits for the duration of its buff)

    However, if you're struggling for getting and keeping aggro, then yes, use Rage of Halone combo to help generate the enmity you need. However, do keep in mind that you want to ideally use Rage of Halone as little as possible.
    (3)

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kalise View Post
    Enmity doesn't matter.

    If you are 1 point of Enmity above everyone else, it's the same as if you are 1,000,000 points of enmity above everyone else.
    If you're 1 point of enmity above everyone else, it isn't you taking the tank buster.
    (4)

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