Most "mentors" are just in it for the fancy crown and nothing else.
A lot of them probably don't even realize they're just taking up space in the Novice Network which is a bigger issue then ever with cross-worlders occupying spots now.
Most "mentors" are just in it for the fancy crown and nothing else.
A lot of them probably don't even realize they're just taking up space in the Novice Network which is a bigger issue then ever with cross-worlders occupying spots now.
Ah yes just like a Student driver should immediately wrap the car around a pole some can be naturally good right off the bat, when you take a position of teaching though you're expected to you know have some decent amount of Knowledge & skill in the field.Somewhere in an alternate universe there's a thread called:
You'd think that people sporting a sprout icon would try to act like one.
With the description:
Why, despite being new, not knowing mechs and not knowing rotations, they do not ask for help? :V
Why do some sprouts know all mechs perfectly when it's their first time!? They should be acting like sprouts with that sprout icon!!
Sprouts don't have to be bad but Mentors shouldn't be awful/ ignoring people or acting childish.
A system error occurred during event movement.
I remember the first few days I played FFXI I noticed I had this by my name:
What did it mean? I had no idea. So after some research I found out it's basically a thing in japan where when you're a new driver you're required to display it for at least a year on your car to warn others to look out for you and give you some extra consideration. Adapted to the game it meant that the person playing that character has just started and could probably use some help. This is what the sprout is to me. "Hey I'm new! give me some leeway and expect some mistakes!".
The crown however is something you should wear when you've GOT the knowledge and GOT the patience. The sprout is a warning, the crown should be like a PHD on a business card: "I'm experienced, I'm qualified".
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Well do use a crown next to Anni character name however I am not aware of all the content and heartily applegise for that.
Also am learning like all the other players ... ¯\_(ツ)_/¯ so what? Gonna murder me for using a crown on my char?
Last edited by AnnaRosa; 05-10-2019 at 07:59 PM.
What did it mean? I had no idea. So after some research I found out it's basically a thing in japan where when you're a new driver you're required to display it for at least a year on your car to warn others to look out for you and give you some extra consideration. Adapted to the game it meant that the person playing that character has just started and could probably use some help. This is what the sprout is to me. "Hey I'm new! give me some leeway and expect some mistakes!".
The crown however is something you should wear when you've GOT the knowledge and GOT the patience. The sprout is a warning, the crown should be like a PHD on a business card: "I'm experienced, I'm qualified".
How much experience is expected? Are 3000 dungeons enough, even if i didn´t clear savage raids?
Is it enough if i can explain the core aspects of jobs, but not the full rotation of every job at all times?
Also, what if you tell a new player "hey, you should never drive through a red traffic light" and the answer you get is "shut up, you didn´t pay for my car, i drive how i want". How much patience should i have there?
We need a "give me advice" icon so mentor can do their job more easily
Sort of a common sense thing there right? If you're going to expect everyone else to learn the dungeons to a certain level: Watch a vid, know the encounter, know what basic markers/mechanics mean, shouldn't you know those things? Know what each class does at least. Know what the role skills are since they're shared. This of course will change in scope from person to person.. but personally I don't think people should be expecting encyclopedic knowledge, but an understanding of the overall game and mechanics should be a must.How much experience is expected? Are 3000 dungeons enough, even if i didn´t clear savage raids?
Is it enough if i can explain the core aspects of jobs, but not the full rotation of every job at all times?
Also, what if you tell a new player "hey, you should never drive through a red traffic light" and the answer you get is "shut up, you didn´t pay for my car, i drive how i want". How much patience should i have there?
and as to that second one? Patience enough to leave it at that. They don't want the help, stop. No need to retaliate. If they persist in being cripplingly bad at what they're doing, leave.
EDIT: guess I'm out of posts for the night:
1. Yes. If you want to be a "mentor". Being a mentor isn't a requirement. There are many other avenues for just being helpful.
2. You should have a basic understanding of every dungeon/raid/trail that is part of the mentor roulette.
I saw people claiming that WWII axis human experiments were OK and should be continued in another thread. There are stupid people everywhere.
I suppose, but votekicks aren't always supported. I can guaranteed remove myself from the situation, I don't have to depend on others to support my morals. That's just me though.
Last edited by Krotoan; 05-10-2019 at 08:38 PM.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
So as a mentor, I should understand classes I've never played?Sort of a common sense thing there right? If you're going to expect everyone else to learn the dungeons to a certain level: Watch a vid, know the encounter, know what basic markers/mechanics mean, shouldn't you know those things? Know what each class does at least. Know what the role skills are since they're shared. This of course will change in scope from person to person.. but personally I don't think people should be expecting encyclopedic knowledge, but an understanding of the overall game and mechanics should be a must.
and as to that second one? Patience enough to leave it at that. They don't want the help, stop. No need to retaliate. If they persist in being cripplingly bad at what they're doing, leave.
Should I also understand the dungeons I've never done/can't currently do?
I saw ppl claiming, that only hardcore raiders should be mentors. I saw ppl complaining, that mentors were not able to carry them through extreme trials. Common sense sadly doesn´t work quite often, Especially in those "bad mentors"-threads.Sort of a common sense thing there right? If you're going to expect everyone else to learn the dungeons to a certain level: Watch a vid, know the encounter, know what basic markers/mechanics mean, shouldn't you know those things? Know what each class does at least. Know what the role skills are since they're shared. This of course will change in scope from person to person.. but personally I don't think people should be expecting encyclopedic knowledge, but an understanding of the overall game and mechanics should be a must.
No, don´t leave, kick.
If someone trys, im glad to help and give tips and carry. Even if someone stays quiet i will likely just deal with it, but a rude response should not be ignored.
- I don't believe mentors should be responsible for teaching players how to play a class.
- I believe mentors should only be responsible for "mentoring" while doing the appropriate roulette, which requires completion of all old content. Mentoring should be limited to mechanics or guidance, not instructions on how to play.
I'd suggest players who enter new or difficult instances should consider actively turning off their crown for the duration of the instance (I personally believe they shouldn't be visible outside of mentor roulette anyway).
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