@kalise, it looks like you dont like the concept of skills that require more button presses, and require you to use them at the right time for maximum benefit(which means they are not always as effective if used at the wrong time)

but i think this is what they are going for with mnk. It could definitely use improvements, like fist of wind needs a better basic ability. But basically they want it to feel like its about building up and managing flows.

and mnk definitely doesnt do 1-2-3 for good dps. your best damage is bootshine true strike and snap punch, but you need to maintain buffs/debuffs from demolish dragon kick and twin snakes, so you are constantly using all 6 skills.

pulling everything together feels like pulling off a great comboination

d and d monks are conceptually cool, but the actual moment to moment doesnt compare to the style id want from a martial artist.

id definitely want improvements, but i prefer mnk to sam/drg playstyles at least up to 60.