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  1. #11
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Unpopular opinion here, but I want Machinist to be more of a Machinist than a Gunner. Like, their Gun is their main arm, but let's not forget the roots of Machinists in the FF universe.

    FF4: Cid wields hammers in battle and can use his special skill Analyze to examine enemy stats.
    FF4 TAY: Luca is also able to use Analyze and has Big Throw, which lets her throw her weapon like a boomerang at an enemy so that she does full damage from the back row.
    FF6: Edgar's job was Engineer, but the Game Boy Advance version renamed the job title to Machinist. He equips spears and can use the Tools command to attack enemies with various mechanical gadgets. His Tools include: Auto-Crossbow, Bioblaster, Chainsaw, Drill, Air Anchor, Flash, Noiseblaster, Debilitator.
    FF7: Cid Highwind is a combination of Machinist/Dragoon. While he does wield a spear and uses jump attacks, he also throws explosives, and commands the Airship - Highwind to unleash a volley of missiles at his enemies. Additionally, Barret is somewhat of a Gunner/Machinist hybrid, using Grenades, Satellite Beams, and heavy artillery.
    FFT: Mustadio is the most commonly known Machinist. Originally translated as "Engineer", but later renamed Machinist in the WoL version. He wields a handgun and debilitates enemies with aimed shots.
    FFXI: Puppetmaster is the FFXI equivalent of Machnist. While the PUP itself doesn't have many abilities, they command a robot that uses attachments which are more or less gadget/tools (Flashbulb, Heatsink, Tension Spring etc).

    That said, I'd like for 5.0 MCH to focus less on fancy gun actions and more on using complex machines and gadgetry. Maybe their Turret builds up 2-3 points of "Ingenuity" per auto-attack and at 80+, the MCH can use "Promotion" which transforms the Turret into a mecha like Rival Wings (King Turret or Queen Turret depending on if you promote Rook or Bishop). Basically, in this form, you have 2-3 pet actions to use in a 20s duration and then end it with a finishing blast. Like the non-promoted form, King would specialize in ST and Queen would specialize in AoE. Would kinda be like Summon Demi Bahamut, but for MCH.



    Hell, what if we summon a Mustadio replica and he comes down and whips out his Sniper Rifle and does some cool attack for the level 80 skill?
    (3)
    Last edited by Jonnycbad; 04-25-2019 at 12:33 AM.

  2. #12
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,226
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 92
    Quote Originally Posted by Jonnycbad View Post
    Unpopular opinion here, but I want Machinist to be more of a Machinist than a Gunner. Like, their Gun is their main arm, but let's not forget the roots of Machinists in the FF universe.

    FF4: Cid wields hammers in battle and can use his special skill Analyze to examine enemy stats.
    FF4 TAY: Luca is also able to use Analyze and has Big Throw, which lets her throw her weapon like a boomerang at an enemy so that she does full damage from the back row.
    FF6: Edgar's job was Engineer, but the Game Boy Advance version renamed the job title to Machinist. He equips spears and can use the Tools command to attack enemies with various mechanical gadgets. His Tools include: Auto-Crossbow, Bioblaster, Chainsaw, Drill, Air Anchor, Flash, Noiseblaster, Debilitator.
    FF7: Cid Highwind is a combination of Machinist/Dragoon. While he does wield a spear and uses jump attacks, he also throws explosives, and commands the Airship - Highwind to unleash a volley of missiles at his enemies. Additionally, Barret is somewhat of a Gunner/Machinist hybrid, using Grenades, Satellite Beams, and heavy artillery.
    FFT: Mustadio is the most commonly known Machinist. Originally translated as "Engineer", but later renamed Machinist in the WoL version. He wields a handgun and debilitates enemies with aimed shots.
    FFXI: Puppetmaster is the FFXI equivalent of Machnist. While the PUP itself doesn't have many abilities, they command a robot that uses attachments which are more or less gadget/tools (Flashbulb, Heatsink, Tension Spring etc).

    That said, I'd like for 5.0 MCH to focus less on fancy gun actions and more on using complex machines and gadgetry. Maybe their Turret builds up 2-3 points of "Ingenuity" per auto-attack and at 80+, the MCH can use "Promotion" which transforms the Turret into a mecha like Rival Wings (King Turret or Queen Turret depending on if you promote Rook or Bishop). Basically, in this form, you have 2-3 pet actions to use in a 20s duration and then end it with a finishing blast. Like the non-promoted form, King would specialize in ST and Queen would specialize in AoE. Would kinda be like Summon Demi Bahamut, but for MCH.



    Hell, what if we summon a Mustadio replica and he comes down and whips out his Sniper Rifle and does some cool attack for the level 80 skill?

    This. This so much. i wish we could ditch the gunslinger motiff and become actual gadget totting machinists! the turret and the flamethrower aren't enough lol
    (0)

  3. #13
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    I would want drill/chainsaw for mch, as well as maybe a bioblaster upgrade for flamethrower if we're doing away with heat.

    I'd also like for MCH's to have a phase where you pilot a magitek armour ending with the armour self destructing, maybe summoning in Nero's like we used near the end of heavensward with its flashly lasers.
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  4. #14
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    13,999
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jonnycbad View Post
    I'd like for 5.0 MCH to focus less on fancy gun actions and more on using complex machines and gadgetry.
    Quote Originally Posted by Reimmi View Post
    This. This so much. i wish we could ditch the gunslinger motiff and become actual gadget totting machinists! the turret and the flamethrower aren't enough lol
    Given the in-game lore, it shouldn't be too hard to lead into something like this either. Stephanivien just needs to have some new genius ideas, even better than his "combining guns with magitek" thing, and needs you to test them out.

    And with Ishgard actively at war with Garlemald now, there should be some new and interesting things to salvage from the battlefield.
    (1)

  5. #15
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    I think the solution to mch is rather obvious if you really think about it.....



    ...2 guns

    Allow my 10,000 hours of ms paint experience to simulate such a thing:




    I rest my case.

    However, for the 3rd expansion, 3 being the most stable amount of sides in geometrical shapes, and to confirm half-life 3, i think we need to go deeper



    this just might be mch's final form
    (8)
    Last edited by Zerathor; 04-29-2019 at 02:58 AM.

  6. #16
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,226
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 92
    Quote Originally Posted by Zerathor View Post
    I think the solution to mch is rather obvious if you really think about it.....



    ...2 guns

    Allow my 10,000 hours of ms paint experience to simulate such a thing:




    I rest my case.

    However, for the 3rd expansion, 3 being the most stable amount of sides in geometrical shapes, and to confirm half-life 3, i think we need to go deeper



    this just might be mch's final form

    LOL this is amazing
    (5)

  7. #17
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I always roll my eyes at dual-wielding guns (as someone who owns and uses guns in real life and knows how impractical it would be to aim, stabalize, and reload them), then I saw the tri-wielding and laughed.
    (2)

  8. #18
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Jonnycbad View Post
    I always roll my eyes at dual-wielding guns (as someone who owns and uses guns in real life and knows how impractical it would be to aim, stabalize, and reload them), then I saw the tri-wielding and laughed.
    Oh I know, I also do a lot of shooting. But Eorzia is a world where you have the power of God and anime on your side, so may as well go full memes on this.
    (3)

  9. #19
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,313
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    instead of dual wield gun, why not just summon a bigger gun that need to use 2 hand to use it (cool looking rifle in essence), when it active your MCH circle gauge become an energy meter 0-100 and it deplete everytime you use skill. when run out it become your normal gun again.

    but personally i want something like canon or a proper turret... like construct a real human size turret like borderland turret skill
    (1)

  10. #20
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Would be cool if MCH could drop a turret in (their LB3 turret flies by and drops it from above) and the MCH can run over and activate it and use 2-3 different actions on it (think of the dungeons where you can mount a turret and use a few skills, like in Steps of Faith, Stone Vigil, etc.)
    (1)

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