In order for an ex/savage roulette to work properly, the DF tool would need to be a lot stricter about what it allows into the group. Right now the DF tool just looks at what you have unlocked, ilvl (if applicable), class lvl and role. This is fine for normal mode content. It's really not fine for ex and savage because the demands of the fights are significantly higher.
Here are some examples why (bear in mind because it's a roulette, often it would be a pug situation in which you won't have the advantage of knowing your team mates well to overcome some of these):
- Having too much melee can seriously reduce the group's overall dps if the encounter requires running out of melee very frequently or has targets that spawn far away from melee.
- Not being able to take advantage of dps orientated buffs (piercing, ast cards, embolden, etc) because you could get any weird mixed pot of classes, also reduces the group's overall dps.
- Having no mch or brd means having no Refresh, which means healers have far less mana to play with. If the encounter has a lot of healing checks, it could be impossible to succeed without a Refresh.
- Doubling up on any class makes the lb bar build up slower.
- Having two schs can be a death sentence. Because their shields keep overwriting each other the group loses a lot of effective healing.
- Some encounters just don't suit some classes well. Imagine if you got two or three of that class known for under-performing in that encounter. Another dps loss.
And now add players who don't know what they're doing to the above and you have a perfect recipe for disaster.
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So yea as you can see even with good players the DF tool could really doom a group to far more difficulty than usual or just endless wiping because it put together a group no person in their right mind would ever make.
Sure SE could easily make the DF tool for that particular roulette much more strict, but that would make the queues longer. And it also won't do anything about bad players queuing and wasting everyone else's time.



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