Eureka was an experiment, it made sense there, but I don't want any peanlty on death and raise if it is meant to be a broad multiplayer area. The whole situation of special leveling and XP penalties was a bit annoying in the beginning and just flat out disappeared when Pyros kicked in because of the amounts of XP you could get from various sources (NM and reflect).

I'd like more than "killing mobs and repeat". Exploration, gathering, crafting, public dungeons, hunts. Have it unlock glamours or iLvl relevant stuff at a decent time, but never really competing with Raid and Relic gear.