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  1. #1
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Awha View Post
    They can simply make the content level gated, the quest tracker will still exist so if people want to enjoy the story they can simply follow the quest tracker but at the end of the day they will be able to do the story at their own pace and not the pace the game dictates.

    Edit I do understand that they need to make money and know that these changes prob will not happen because of that, but it is interesting none the less.
    However in doing so, if my dungeons are unlocked by simply reaching the level and not by doing the quests around it (forced quests), that to me loses the value of it if for example Sohm Al gets unlocked at say level 53 (instead of going through the quests that lead you to it. You can say "Oh, but do the quests before the dungeon" however it still wouldn't fill in the context for me). I hated it in WoW in the end, not knowing why a duty was unlocked, it just appearing. The duties felt like they had no real purpose to me. That being said...

    Quote Originally Posted by Physic View Post
    This is fine, this is why my suggestion is more of an opt out, rather than an opt in. So normally the game plays the same way, but there is some npc/quest/area that allows you to skip around/unlock msq.

    the story is definitely as you say, partially designed to control how players get exposed to the world. But there are a decent chunk who dont want/need msq. The thing you might hate, mucking around, exploring, grinding, is what they want to do. Some just want to play with friends without having to stop and do quests before tackling the next dungeon.

    Its just an option, that those who actively seek to get out of/around msq can take.
    I have to say I like this idea, IF Square Enix can feasibly pull it off. For the people like me who can't stand the idea of a duty being unlocked just by reaching the level with no context other than the level, we have the "natural" way of the story. But for those who cannot stand the MSQ, it would offer a way for them to be able to access the content they're likely to enjoy (dungeons etc), without having to go through the MSQ. If they don't care for the lore behind each dungeon, who am I to deny them the ability to play it? Unfortunately, I guess it would cut into "Story skip" sales which means it wouldn't happen.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  2. #2
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Paladinleeds View Post
    However in doing so, if my dungeons are unlocked by simply reaching the level and not by doing the quests around it (forced quests), that to me loses the value of it if for example Sohm Al gets unlocked at say level 53 (instead of going through the quests that lead you to it. You can say "Oh, but do the quests before the dungeon" however it still wouldn't fill in the context for me). I hated it in WoW in the end, not knowing why a duty was unlocked, it just appearing. The duties felt like they had no real purpose to me. That being said...



    I have to say I like this idea, IF Square Enix can feasibly pull it off. For the people like me who can't stand the idea of a duty being unlocked just by reaching the level with no context other than the level, we have the "natural" way of the story. But for those who cannot stand the MSQ, it would offer a way for them to be able to access the content they're likely to enjoy (dungeons etc), without having to go through the MSQ. If they don't care for the lore behind each dungeon, who am I to deny them the ability to play it? Unfortunately, I guess it would cut into "Story skip" sales which means it wouldn't happen.
    I'm just spitballing here, so bear with me, but would something like the following have any notion of being functional:

    *The green-MSQ quest line will still take you around new zones, introduce the dungeons, trials, and the general story line. This is the required part to ensure you get your content unlocked.
    *As you continue along the main-MSQ, related side-quests would be become available that flesh out/continue the story for the full completion. This part would be optional.

    I'm going to have to depend on you MSQ-readers here as I'm not sure how linked/relevant every single quest is in the MSQ chain. I also imagine it could be somewhat difficult to break up the story in that manner, but as I said, just tossing out ideas.
    (2)