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  1. #1
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    More things to do is always welcome, but it should probably be something you have to explicitly queue for, so that you don't have people with conflicting goals in the same roulette. Maybe also make it require a full party, so that you don't get a whole bunch of toxic finger-pointing once a dungeon misses the goal by a few seconds. It would be neat if certain rarer items were more easily accessible through speedruns though, like a dungeon having a 50% chance of dropping a certain minion if you did it really fast or something.

    Quote Originally Posted by Feidam View Post
    I think this could be good idea however it should be another level of dungeon compared to what we have now. Just thinking of the arguments between speed runners vs non speed runners in the same party. They would probably have to have a lock out to prevent gearing too quickly based on current paradigms.
    If it's just dungeons, I don't think you really need to implement lockouts, the only thing dungeons are good for for high-end players is tokens, which are already weekly capped. If you're not doing progression raiding I don't think it really matters if the game lets you gear up a bit faster.
    (3)

  2. #2
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Akonyl View Post
    More things to do is always welcome, but it should probably be something you have to explicitly queue for, so that you don't have people with conflicting goals in the same roulette. Maybe also make it require a full party, so that you don't get a whole bunch of toxic finger-pointing once a dungeon misses the goal by a few seconds. It would be neat if certain rarer items were more easily accessible through speedruns though, like a dungeon having a 50% chance of dropping a certain minion if you did it really fast or something.


    If it's just dungeons, I don't think you really need to implement lockouts, the only thing dungeons are good for for high-end players is tokens, which are already weekly capped. If you're not doing progression raiding I don't think it really matters if the game lets you gear up a bit faster.
    I added the lock out part because the OP specifically suggested that they would give higher rewards. Another option for higher rewards would be nice just to mix it up,imo, but we would have to be careful not to destroy the FFXIV gear curve.
    (0)

  3. #3
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    People are always trying to suggest ways to get higher level gear while the gear leveling system is pretty much systemically written in stone and they aren't likely to change it. However, I could see a ranked speed run system similar to the feast with either glam or non-gear items as rewards with pre-made parties. But really, why not just do savage.
    (1)