Quote Originally Posted by CepheiMordred View Post
Okay, perhaps we're thinking of two different things when it comes to effort.

I meant successful effort.

If you think that success should not always be rewarded, you might as well say that enemies should not always reward experience, because you're silly for thinking you should always get something for succeeding.

you get a chance of an totem/weapon from moogle when you defeat it, there is your reward for successful effort.

I do think the drop rate is a little absurd for such poorly designed content (a circle filled with moogles, really?), but it makes me nervous for the future of content, especially for legendary and BiS items that should have a toughness and bit of grindiness to them after 2.0 comes out and some well-thought out, good content starts to get made.


Do people really think they should have a BiS item for beating a NM/dungeon/primal battle once or even 10 times??