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  1. #41
    Player
    CepheiMordred's Avatar
    Join Date
    Dec 2011
    Posts
    38
    Character
    Sheyri Nyoben
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TheFatHousecat View Post
    Is there something wrong with that? I don't really understand the point you're trying to make, here...
    Yeah, I edited my post to clarify.
    (0)

  2. #42
    Player
    Splice's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    79
    Character
    Tachi Grace
    World
    Ultros
    Main Class
    Miner Lv 70
    Quote Originally Posted by Alise View Post

    Yes, the issue here is that the party beat the mob, but get nothing way too often. It should count the goal, everytimes, not just generate random number to give totem. Totem supposed to be 100% if this item is given to help in those step.

    i dont think once was it mentioned that the totem was supposed to be 100% drop, ever.

    Anyway, this is basically becoming another thread of ppl want to work towards a goal vs ppl who think they deserve something every time they accomplish something (kinda like when a dog sits you give it a treat).
    (4)

  3. #43
    Player
    CepheiMordred's Avatar
    Join Date
    Dec 2011
    Posts
    38
    Character
    Sheyri Nyoben
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Splice View Post
    i dont think once was it mentioned that the totem was supposed to be 100% drop, ever.

    Anyway, this is basically becoming another thread of ppl want to work towards a goal vs ppl who think they deserve something every time they accomplish something (kinda like when a dog sits you give it a treat).
    Analogies don't make you right.

    Effort should always be rewarded, though it is arguable how much one should be rewarded for the effort done. No amount of sound seeming analogies and shaming (i.e. "they think they deserve something every time") changes the rightness of that.
    (0)

  4. #44
    Player
    Splice's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    79
    Character
    Tachi Grace
    World
    Ultros
    Main Class
    Miner Lv 70
    Quote Originally Posted by CepheiMordred View Post
    Analogies don't make you right.

    Effort should always be rewarded, though it is arguable how much one should be rewarded for the effort done. No amount of sound seeming analogies and shaming (i.e. "they think they deserve something every time") changes the rightness of that.

    lol no, effort should not always be rewarded. that thinking is kind of sad.
    (5)

  5. #45
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I haven't had any experience with the totem system yet, but I can say I found the Assault reward system in XI to be a perfect blend of reward and time synch. Completion of each assault gave you a specific amount of points to store. Once enough points were accumulated, you could buy a piece of gear. I know this sounds like how the grand company system is now, but somehow they haven't seemed to balance the mixture (in my mind at least) with the current GC reward system. I am all for random drops with roaming nms, thats what they are for. But SE needs to seriously lose that system for story and dungeon fight drops.
    (0)

  6. #46
    Player
    CepheiMordred's Avatar
    Join Date
    Dec 2011
    Posts
    38
    Character
    Sheyri Nyoben
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Splice View Post
    lol no, effort should not always be rewarded. that thinking is kind of sad.
    Okay, perhaps we're thinking of two different things when it comes to effort.

    I meant successful effort.

    If you think that success should not always be rewarded, you might as well say that enemies should not always reward experience, because you're silly for thinking you should always get something for succeeding.
    (1)

  7. #47
    Player

    Join Date
    Mar 2011
    Posts
    37
    Rare
    adjective, rar·er, rar·est.
    coming or occurring far apart in time; unusual; uncommon:
    Rare drops should be rare.
    (4)

  8. #48
    Player
    Splice's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    79
    Character
    Tachi Grace
    World
    Ultros
    Main Class
    Miner Lv 70
    Quote Originally Posted by CepheiMordred View Post
    Okay, perhaps we're thinking of two different things when it comes to effort.

    I meant successful effort.

    If you think that success should not always be rewarded, you might as well say that enemies should not always reward experience, because you're silly for thinking you should always get something for succeeding.

    you get a chance of an totem/weapon from moogle when you defeat it, there is your reward for successful effort.

    I do think the drop rate is a little absurd for such poorly designed content (a circle filled with moogles, really?), but it makes me nervous for the future of content, especially for legendary and BiS items that should have a toughness and bit of grindiness to them after 2.0 comes out and some well-thought out, good content starts to get made.


    Do people really think they should have a BiS item for beating a NM/dungeon/primal battle once or even 10 times??
    (2)

  9. #49
    Player
    CepheiMordred's Avatar
    Join Date
    Dec 2011
    Posts
    38
    Character
    Sheyri Nyoben
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Splice View Post
    you get a chance of an totem/weapon from moogle when you defeat it, there is your reward for successful effort.
    Okay, I guess it sounds reasonable when you put it that wa-

    I do think the drop rate is a little absurd for such poorly designed content (a circle filled with moogles, really?), but it makes me nervous for the future of content, especially for legendary and BiS items that should have a toughness and bit of grindiness to them after 2.0 comes out and some well-thought out, good content starts to get made.
    .........

    ....what.

    And here I was led to believe that everyone viewed grinding as a necessary evil, rather than a good in and of itself. Congratulations Splice, you have shaken everything I thought was certain in the universe to the very core.

    Do people really think they should have a BiS item for beating a NM/dungeon/primal battle once or even 10 times??
    There you go again with that 'shaming' tone, treating people like somehow they're spoiled children for wanting some certainty on their road to accomplishment. Seriously dude, nobody is saying that, and if they were so what? Just because you're more stern and strict doesn't mean you're right.
    (1)

  10. #50
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Seriously, it might be time for SE to deactivate and shut down these forums and just use surveys to gain direction. There is a clear polarity of "too hard" and "too easy" with about 30 people from each side posing inflammatory comments constantly and stupid memes.
    (4)

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