i dont think once was it mentioned that the totem was supposed to be 100% drop, ever.
Anyway, this is basically becoming another thread of ppl want to work towards a goal vs ppl who think they deserve something every time they accomplish something (kinda like when a dog sits you give it a treat).
Analogies don't make you right.i dont think once was it mentioned that the totem was supposed to be 100% drop, ever.
Anyway, this is basically becoming another thread of ppl want to work towards a goal vs ppl who think they deserve something every time they accomplish something (kinda like when a dog sits you give it a treat).
Effort should always be rewarded, though it is arguable how much one should be rewarded for the effort done. No amount of sound seeming analogies and shaming (i.e. "they think they deserve something every time") changes the rightness of that.
Analogies don't make you right.
Effort should always be rewarded, though it is arguable how much one should be rewarded for the effort done. No amount of sound seeming analogies and shaming (i.e. "they think they deserve something every time") changes the rightness of that.
lol no, effort should not always be rewarded. that thinking is kind of sad.
I haven't had any experience with the totem system yet, but I can say I found the Assault reward system in XI to be a perfect blend of reward and time synch. Completion of each assault gave you a specific amount of points to store. Once enough points were accumulated, you could buy a piece of gear. I know this sounds like how the grand company system is now, but somehow they haven't seemed to balance the mixture (in my mind at least) with the current GC reward system. I am all for random drops with roaming nms, thats what they are for. But SE needs to seriously lose that system for story and dungeon fight drops.
Okay, perhaps we're thinking of two different things when it comes to effort.
I meant successful effort.
If you think that success should not always be rewarded, you might as well say that enemies should not always reward experience, because you're silly for thinking you should always get something for succeeding.
Rare
adjective, rar·er, rar·est.
coming or occurring far apart in time; unusual; uncommon:
Rare drops should be rare.
Okay, perhaps we're thinking of two different things when it comes to effort.
I meant successful effort.
If you think that success should not always be rewarded, you might as well say that enemies should not always reward experience, because you're silly for thinking you should always get something for succeeding.
you get a chance of an totem/weapon from moogle when you defeat it, there is your reward for successful effort.
I do think the drop rate is a little absurd for such poorly designed content (a circle filled with moogles, really?), but it makes me nervous for the future of content, especially for legendary and BiS items that should have a toughness and bit of grindiness to them after 2.0 comes out and some well-thought out, good content starts to get made.
Do people really think they should have a BiS item for beating a NM/dungeon/primal battle once or even 10 times??
Okay, I guess it sounds reasonable when you put it that wa-
.........I do think the drop rate is a little absurd for such poorly designed content (a circle filled with moogles, really?), but it makes me nervous for the future of content, especially for legendary and BiS items that should have a toughness and bit of grindiness to them after 2.0 comes out and some well-thought out, good content starts to get made.
....what.
And here I was led to believe that everyone viewed grinding as a necessary evil, rather than a good in and of itself. Congratulations Splice, you have shaken everything I thought was certain in the universe to the very core.
There you go again with that 'shaming' tone, treating people like somehow they're spoiled children for wanting some certainty on their road to accomplishment. Seriously dude, nobody is saying that, and if they were so what? Just because you're more stern and strict doesn't mean you're right.Do people really think they should have a BiS item for beating a NM/dungeon/primal battle once or even 10 times??
Seriously, it might be time for SE to deactivate and shut down these forums and just use surveys to gain direction. There is a clear polarity of "too hard" and "too easy" with about 30 people from each side posing inflammatory comments constantly and stupid memes.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.