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  1. #31
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Bonbori View Post
    I'd be fine with it. Glamour is the true end game, has the only real longevity, and oh... brings in a lot of mogstation money. I know because I tend to buy every new outfit that comes out for both of my characters. Someone at SE should be reinvesting that money into making glamour more user-friendly (which, in turn, would help promote mogstation and generate more profits).
    Quote Originally Posted by Kalise View Post
    Given that they focus EU FanFests around cosmetics because that's what the region is most interested in...

    I'm going to say a decent portion of the playerbase would welcome better inventory and glamour systems.
    Quote Originally Posted by Velaethia View Post
    Same. Though.


    I really need to repeat, while I personally would gladly wait an entire year for them to overhaul and fix the underlying systems of the game that constantly limit what they can improve and implement... I will bet a kidney that most of their subscribing playerbase would absolutely desert the game, if only to wait till they "fixed" it. And that would deny them far too much revenue to make it an attractive option for the people who make the financial decisions.
    (2)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  2. #32
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Krotoan View Post
    I really need to repeat, while I personally would gladly wait an entire year for them to overhaul and fix the underlying systems of the game that constantly limit what they can improve and implement... I will bet a kidney that most of their subscribing playerbase would absolutely desert the game, if only to wait till they "fixed" it. And that would deny them far too much revenue to make it an attractive option for the people who make the financial decisions.
    I don't think anyone is disagreeing with you on the fact that, realistically, MMO development is a balancing act aimed at retaining the largest possible playerbase month to month.

    However, I feel you grossly underestimate the amount of resources SE has at its disposal. It's not even conjecture - we have seen clear evidence that they have the resources and manpower to commit to short-lived and catered to niche audiences (by Yoshi's own admission @ Eureka) content like Diadem, Eureka, Verminion and Rival Wings, just to list a few off the top of my head.

    They can do that, time and time again, without compromising any of the core content that retains the majority of the playerbase, that being MSQ and casual 4-, 8- and 24-man content as well as, to a much lesser but still comparatively substantial extent, Savage and Extreme.

    So... no. I do not buy for even a nanosecond that SE would have to sacrifice a noticeable segment of their playerbase if they decided to skip another iteration of Diadem for one expansion and instead reassigned those resources towards perfecting the game's glamour system (and resolving any related server or engine-side issues in the process).

    TL;DR: If SE can waste their employees' time on Eureka, which was intended for a small subset of players and relevant for only a limited time, they could just as well waste it on finishing the half-baked glamour implementation, which would add lasting value to the game as a whole.
    (11)
    Last edited by Bonbori; 04-27-2019 at 08:11 PM.

  3. #33
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rufalus View Post
    They're aware of this type of request (increasing dresser capacity). It's a server optimisation thing again. They're testing this, it will take some time, it will be increased at some point but not by a giant amount. I don't know why there isn't a glam catalog type thing like you describe WoW as having. I'm guessing it's just much harder to implement than we might imagine. Do any other mmos keep record of every gear you've ever owned?
    It's really not a server capacity thing at all. At least it isn't in WoW, because they designed their glamour system sensibly. Instead of keeping track of each individual item and its stats and what storage system it currently has to exist in and all that jazz, the thing basically functions... hmm, let's say like an achievement system, but even simpler. There's a big list of items on the server, and you either have a 0 if you've never obtained an item, or a 1 if you have. That's it. No need to store individual item data and have it in a storage locker or some nonsense like that. It's basically a small .txt file filled with what I assume is "item id 902=1" or "item id 14=0" rather than whatever crazy shenanigans FFXIV is doing.
    (9)

  4. #34
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    As a matter of fact, I might go a step further and say Square has a vested interest in upgrading our inventories as slowly as possible, they have a monetary incentive in doing so, as they sell additional retainer slots at a premium... like a free-to-play game, if I might be so bold. We heard from Yoshi-P over and over and over, year after year about how the game has a sub because it's supposed to be a premium experience, yet we must still deal with being sold inventory space, a cash shop, and a borderline useless mobile app that requires you to use super limited free currency or spend real currency to get it somewhat functional. WoW also has a cash shop, but does not sell you inventory space and the mobile app just eats this one for breakfast, with no microtransactions at all, to boot, let alone for core functionality.

    Why upgrade our storage and our glamour solutions when they've been selling us the intended solution for years? Better to make excuses about server capacity and hope people stop caring rather than actually addressing the issue. Not like a premium MMO can afford to hire additional people to handle issues like this, after all.

    The more I think about it, the less pleased I become. Notice how for the low low price of $2/retainer you can essentially quintuple your inventory. But giving that functionality away for free? Oh, no. That would be stressful for the servers.

    Ugh.
    (7)

  5. #35
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    An alternative would be, to let us save more plates locally and just switch out the active ones, like the bluemage spell book does.
    (3)

  6. #36
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Bonbori View Post
    I don't think anyone is disagreeing with you on the fact that, realistically, MMO development is a balancing act aimed at retaining the largest possible playerbase month to month.

    However, I feel you grossly underestimate the amount of resources SE has at its disposal. It's not even conjecture - we have seen clear evidence that they have the resources and manpower to commit to short-lived and catered to niche audiences (by Yoshi's own admission @ Eureka) content like Diadem, Eureka, Verminion and Rival Wings, just to list a few off the top of my head.

    They can do that, time and time again, without compromising any of the core content that retains the majority of the playerbase, that being MSQ and casual 4-, 8- and 24-man content as well as, to a much lesser but still comparatively substantial extent, Savage and Extreme.

    So... no. I do not buy for even a nanosecond that SE would have to sacrifice a noticeable segment of their playerbase if they decided to skip another iteration of Diadem for one expansion and instead reassigned those resources towards perfecting the game's glamour system (and resolving any related server or engine-side issues in the process).

    TL;DR: If SE can waste their employees' time on Eureka, which was intended for a small subset of players and relevant for only a limited time, they could just as well waste it on finishing the half-baked glamour implementation, which would add lasting value to the game as a whole.
    You are comparing an implementation on top of the existing systems to reworking a base game system. The problems we have with our glamour come from limitations on how the game tracks and manages our inventory. Reworking that is no small undertaking and would take far more than the team it takes to make a biggish patch. The redo of the inventory system is akin to tearing out the foundation and supports in a house , whereas the situation you're envisioning is more like adding a room.

    The glamour system is not the problem, it's a system built on top of a crazily limited inventory system. We're definitely talking half a year (at very best) or more for a rework of that along with NO new content during the rework as any new content would have to use the new system.
    (2)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  7. #37
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Hell, get rid of this entire awful system. Storing items like this, just make a damn catalogue that shows if character has acquired this item yes/no. If yes, they can order it in via a wardrobe assistant, create an outfit, delete pieces.

    It could have been fun. Collect all the pieces, get achievements, just like the Orchestrion. It would certainly entice players to old content.
    (10)

  8. #38
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Krotoan View Post
    You are comparing an implementation on top of the existing systems to reworking a base game system. The problems we have with our glamour come from limitations on how the game tracks and manages our inventory. Reworking that is no small undertaking and would take far more than the team it takes to make a biggish patch. The redo of the inventory system is akin to tearing out the foundation and supports in a house , whereas the situation you're envisioning is more like adding a room.

    The glamour system is not the problem, it's a system built on top of a crazily limited inventory system. We're definitely talking half a year (at very best) or more for a rework of that along with NO new content during the rework as any new content would have to use the new system.
    They're going to have to address the inventory at some point though.

    They can't just keep adding more and more items to the game, more and more crafting materials, fishing baits etc.

    Without looking to address something as fundamental as how inventory works. Given how long and arduous a task it seems to be to add some extra size to existing systems (I.e. Glamour Dresser increasing from a paltry 200 items), all the issues they encounter with the repeated requests for more inventory space, more saddlebag space, more retainer space etc.

    At some point, they have to make a decision to rewrite the base code, no small feat for sure, but one that saves TONS of time in the future when they'd have to keep finding workarounds to add in small extra bits of space constantly.

    It's the same thing for Character Creation systems. As it stands, they have a hard time implementing things due to the trash code that its based on. Thus, at some point, the work necessary to do basic things like adding new hairstyles, will have taken up more time that it would have needed to completely rewrite the base code so that things like this would be simpler and more manageable.

    That said, it's not as if these sorts of things have to be worked on full time by every member of the development team. You can have parts of the team work on it when there's a lull in development time (I mean, given they did BLU and Mahjong as side projects it shows that they aren't 100% busy 100% of the time doing core content)

    Yes, it would mean it takes longer to complete... But how long? 2 years? 4 years? Given that ShB is about to release, a 2/4 year timeline would mean coinciding with 6.0/7.0 and could thus be used as a selling point.
    (6)

  9. #39
    Player
    Velthuria's Avatar
    Join Date
    Apr 2019
    Posts
    1
    Character
    N'ahjha Djai
    World
    Mateus
    Main Class
    White Mage Lv 70

    Improvement Requests for Glamour System

    A few things I believe would really help people out with the glamour system are:

    IMPROVEMENT REQUESTS
    • Increase Plate Limit to 15 or 20 (Or, at least one for every class)
    • Increase the Total Items Permitted in the Glamour Dresser to 250 or 300
    • In the Clamour Creation window, Add a drop-down which allows Creator to unselect already equipped/assigned items, or add an indicator next to all assigned/currently equipped items so the Creator knows which items not to deposit
    • Set the Armoire to accept ALL MogStation clothing and weapons in addition to current clothing and weapons accepted
    • Set a warning prompt whenever a Creator is about to remove an item from the Glamour Dresser that is already in use in a Glamour Plate

    I genuinely feel that implementing these would significantly reduce player frustration with the Glamour system.
    (1)
    Last edited by Velthuria; 04-28-2019 at 01:55 AM.

  10. #40
    Player
    ern815's Avatar
    Join Date
    Dec 2012
    Location
    Shirogane
    Posts
    367
    Character
    Anesuto Naito
    World
    Balmung
    Main Class
    Ninja Lv 85
    I just need an unlimited storage for all the weapons and gear I have, too much space taken up in my inventory.
    (3)

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