Ehhh, some seem plausible. Some look like a solution in search of a problem. A few seem a bit too radical to be true. It's tempting to write-off leaks that have sweeping changes (or leaks in general) as fake, but after some the SB cycle leaks and more specific ones like the Hrothgar, I try to keep an open mind. What was officially mentioned thus far about job and role adjustments sounded like it could be pretty heavy, so I'm not ruling-out most of these.

- I have no real opinion on the alleged tank changes (don't play that role). I do think that the devs have the capacity of oversimplifying things, as many times they have shown to resort to lowering the skill floor (and ceiling) as a knee-jerk reaction. So I wouldn't put these supposed changes past them.

- This is the 2nd time I see "SCH losing Aetherflow" as an alleged leak. The 1st time I saw it, compounded with the other ridiculous job changes, I wrote it off as looking more fake than plausible. Now I'm not quite sure. Yoshida did say he thought SCH were a bit too powerful in a recent interview. This might be their framework for 'nerfing/adjusting' them.

- Materia-based changes, I can see happening. Attribute materia going away doesn't seem all that unbelievable.

- The universal healer DPS change seems the hardest to swallow for me. Not completely unbelievable, as WHM and AST basically spam Stone and Malefic after putting up/maintaining DoTs, but that level of streamlining is just boring. But again, the devs seem to default to streamlining in a lot of things.


- That so-called Raise adjustment is... Interesting. I can see this going in a lot of ways. Ideally, it seems like it is intended for players to take more responsibility in doing mechanics and avoiding AoEs. Realistically, this seems like a new outlet for potential griefing. I imagine healers are going to get even more flak from problematic players who die to ignoring mechanics/AoEs and expected to be god-mode healed through them and lose all of their "extra lives." Naturally, bad healers can also effectively oust good players (or even tanks) from a run if they don't keep-up with outgoing damage. I don't know how feasible people getting constantly raised upwards of 3 times in Savage/Ultimate raids are, but in 24-man raids and some EX trials, this seems like a concept to eliminate "healer carries." It actually almost comes off as spiteful...



These "leaks" believability is debatable as a whole, but I will say I do not put it past the devs to go forward with any of these changes, consequences and all. Been around long enough to see them do it frequently.