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  1. #71
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,251
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Could you imaging Dynamis, Einherjar, Salvage or Nyzul Isle with NO time limit? XI would have been horrid. At first I thought these time limits were absurd as well..until I played the content a few times and realized they werent that bad once you took the time to learn the content and how to play your jobs within these zones.

    The time limits they give us are perfectly reasonable and we can re-enter in minutes. No waiting until jp midnight or 72 hrs. Minutes!

    Take toto-rak as the op pointed out. You can finish toto-rak with 100% kill completion and get all the chests in 20 mins solo at 50 easy (you have your extra body to enter just hang out), leaving 40 extra minutes. Really there is reason to kill the first two bosses for anything but the achievments. I have farmed every item in this zone for myself and a few members of my ls. Plus I have run countless ppl thru who needed the win and have never noticed a difference in the drops of the bosses. Its what you do in the maze that counts. As a low lvl (25-ish) pt you can also complete toto-rak at 100% in well under an hr, you just cannot get all the chests as there is 1 that is given by a timed completion. This could even still be done if your savvy enough, especially since you only need to kill a small percentage of the mobs to get the kill% chest. DH is the same. There is more than enough time to run thru, complete the entire zone and be done before the timer runs out.

    You dont need to be extraordinary, you can be complete normal and casual players and get these zones done with time to spare. You may need to run thru a few times to learn the lay of the land but everyone needs to do that really. And you even get the treat of reading the strats those of us who spend hrs finding the tricks and techniques that work in these zones, post on various sites. Causing you to spend even less time figuring out these areas. If you want to spend more time in these zones fighting or exploring you have plenty of time. But you will have to enter more than once.
    (2)

  2. #72
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,251
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    What I find the most funny is ppl want more content, but dont wanna spend time on the content we have...
    (1)

  3. #73
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I wish Toto-Rak and Darkhold had additional floors; so once you beat a certain boss mob on the first floor you then have the choice to collect the treasure and warp out or have an option to warp to a second floor. Once you warp to the second floor your timer resets for another hour or so.

    It would decrease the monotony of the current closed dungeons. I don't really like completing it then re-entering to do it again. Some additional floors, routes and bosses would be nice. Say, if you killed Shaula in Totorak you got a warp to floor 2A that could lead to 3A, 4A, 5A etc, whereas if you killed Antaress you got to warp up to floor 2B, 3C, etc.

    It would also make dungeon runs feel more "Epic" (using a SWTOR phrase..) and unique each run.
    (2)

  4. #74
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Altanas View Post
    It would decrease the monotony of the current closed dungeons. I don't really like completing it then re-entering to do it again. Some additional floors, routes and bosses would be nice. Say, if you killed Shaula in Totorak you got a warp to floor 2A that could lead to 3A, 4A, 5A etc, whereas if you killed Antaress you got to warp up to floor 2B, 3C, etc.
    So basically they still should have reintroduced Nyzul style dungeon, i.e using XI's content as a base and making it better? Since there's quite a bit of raids in XI that are like that, i.e Limbus, Nyzul, Gods (in a sense), Promyvion, Rivrine Site A/B01, Sacrarium etc.

    Mostly Nyzul, because aside Boss Floors, the objectives change on each floor.
    (0)

  5. #75
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Rau View Post
    Because I firmly believe that people should be rewarded for performing well. Getting a speedrun drop for the Darkhold was the most fulfilling moment in this game so far for me.

    If you want to go through the dungeon at your own pace, go right ahead. There shouldn't be a time limit.
    However, the game should be rewarding skillful play (or something vaguely similar to it), instead of just clearing a room, wiping, and walking back repeatedly.
    With the exception of the boss fights, explain to me what "skillfull play" is being used by the other 6 people that just follow the tank and the mage through the dungeon run when you rush through it. To me, skill would be killing the mobs between you and the bosses in a timely manner, AND taking down the bosses, but SE clearly didn't design the dungeon to be conquered in that way. I find the whole darkhold system as it is now to be a giant joke and in no way does it actually challenge anyone to be skilled in anything more than staying together aand killing a few bosses. Everything else they seem to have put in that dungeon is merely a speed bump on the road to wasted content.
    (3)

  6. #76
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by MicahZerrshia View Post
    What I find the most funny is ppl want more content, but dont wanna spend time on the content we have...
    LOl, thats so true. Mainly what they want is a easy way to get weapons and gear, they dont really want content for the content, cause they just run through it lol.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

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