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  1. #61
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Skivvy View Post
    Many games manage to provide housing for every character made, and some with decent housing at that. I'm sure XIV is still suffering 1.0 coding snd other issues, but how many more bandages can they throw on housing at this point?
    I completely agree with that, it's just SE puts all the cards on the table so to speak, so we see the full extent of the resources they've put out, vs the competition that masks it by listing a new section when one runs out. If the other games aren't running out though it would seem they've done a better job of predicting usage.
    (1)

  2. #62
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Dustytome View Post
    I completely agree with that, it's just SE puts all the cards on the table so to speak, so we see the full extent of the resources they've put out, vs the competition that masks it by listing a new section when one runs out. If the other games aren't running out though it would seem they've done a better job of predicting usage.
    It's true that in most cases that take their memory management serious that they know of their upper limits (new systems have rather insane limits and can be adapted further) but I'd also suggest that it's not only possible but equally common in serious "+ potential to grow a lot" scenarios that a team knows they could grow substantially and therefore thought to put the ability to add to those limits (even if it requires parallel systems) or general plans on how to adjust their server structure. So even if they reached their limits they can add to them or are plotting if they need future development costs.

    Obviously SE didn't do that.. lol.. but I'm just saying even when you have an idea of your limit that doesn't mean you can't build past it (happens all the time). Therefore SE being upfront about their limits isn't really the issue here, it's that they haven't found a way to add more quickly and clearly undershot the demand (even if they had exact house to player count there would be loads of people wishing for a different size, never mind we didn't count FC in that).

    I'm sure you know all that but it appears almost like a truism when saying everything has limits (which I'm sure is not what you were going for, and more going for teaching people about programming). I know you mean well, and are correct that all things have space considered (you program out the space you need, you don't give a name tag on a player 100k characters of space because that's silly), but I guess the point is that people mean "grow these boundaries/figure it out" and that people know that this can be done as they've seen systems that have grown much larger over time (literally, and some are just built big from the start) via both gaming examples and not. At least when a system wasn't designed so rigidly without expectation that it demands growth. I don't think people expect SE to make so many houses available that they become the biggest data center in the world.. so when people say infinite they don't mean "infinite data" but such that they can expand their systems as demand needs be.

    Like I said I feel it's clear you know this but I guess felt like saying it because what players are asking for is SE to fix/adjust/create another system as this one is inflexible and misses a lot of opportunity/demand. It's true that inside our house is an instance really (so we "already" have instances), but it becomes irrelevant (imo) to the point of what people are clearly (imo) asking for "make more, make one for /every/ player as we've seen in other games, as we've seen in your own game (FFXI)". I guess there is a element of speaking properly about an issue, and perhaps being more clear on instances could help educate everyone on how these things work but at the end of the day if we boil it all into desires.. I think it's irrelevant if SE uses an instance on their housing currently or not because the real demand is "fix it, I don't care how - just fix it" lol. Like when you go to the doctor for surgery you don't need to know how they knew how to do it all, you just want them to do their job lol. Not to take that comparison too far, I think SE does a lot right, so I'm not saying because I think one thing was done with little foresight that SE has failed as a whole- I love the vast majority of the game, even housing decorations / appearance options, housing system however actually gives me negative feelings (like an involuntary frown).

    Also I agree Goblet definitely needs a beautification lol.
    (3)
    Last edited by Shougun; 04-25-2019 at 03:58 PM.

  3. #63
    Player
    Nuna's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nuna Chu
    World
    Goblin
    Main Class
    Dark Knight Lv 80
    I'm in the give us an instanced house option camp. No one cares if we'll be segmented off from the community, that means next to absolutely nothing. In ms2 (RIP) the houses were instanced but always full of people because you could do some crazy stuff with your instanced house. Jump puzzles, gambling, pvp wars etc. Sense of community is bull when I can just go sit in my ward house and lock my front door and be alone anyway. & guess what? with instanced housing EVERYONE GETS A HOUSE IF THEY WANT ONE. No camping, no waiting.

    Quote Originally Posted by Shougun View Post
    Also I agree Goblet definitely needs a beautification lol.
    It does, its just beautiful in the middle. Should be beautiful all around.
    (2)
    Quote Originally Posted by Virgil View Post
    Whenever I read this forum I hate myself more often than not when I'm finished. I don't know why I do this to myself.
    Quote Originally Posted by SenorPatty View Post
    You know that thing about how every subbed person has the right to post what they want in the OF?
    I'm starting to question that right.

  4. #64
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shougun View Post
    I think that would be a dangerous path, unless you meant something else . Like I said I sincerely believe majority people would be impressed if SE was able to make something like Wild Star (every player can have an instanced house + zone for personal use but can share and visit other people just like people do now), but... some people will certainly not be impressed being kicked off a system.

    I think you might be able to suggest that only FC can buy ward housing at the introduction of the instanced system (so people who have a house previously can maintain it if they so wish). Still.. I believe it would be better to just leave it as is (wards) and let players choose to migrate to an instanced area on their on volition, even allow FC to have their own zone. If the wards get smaller as I assume they will they can choose to do something with them as they get smaller, like collapsing them down or if truly abandoned then creating a Dark Cloud / WoW garrison system for NPC that a player or FC set up (could be cool if FC own an entire "instanced" ward, with the main area being customize-able guild hall and the rest being a sort of Dark Cloud / WoW garrison).

    Is that what you meant, like future forward they're only for FC (but current owners will be grandfathered)? I think that would lessen the salt but generally I still think the instanced system should be offered as an alternative for player and FC and the wards continue as they are (at least until the wards become unused, if that ever happens). The FC instance can be different than the player one, like I think a FC being able to purchase a ward (instanced for themselves) could lead to a lot of growth feeling.
    Originally, the housing was FC only.
    And expensive, much more than it is now.


    The devs went on record saying personal housing was going be cheaper, and a different system than the ward housing... (You know, kinda like how apartments are now)

    But, instead of creating a new system, they just let players purchase the fc housing for themselves.


    If they had never allowed that, and had actually implemented the apartment system back then, we'd probably be in a better spot.
    (0)

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