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  1. #1
    Player
    CelestaRosa's Avatar
    Join Date
    Mar 2019
    Posts
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    White Mage Lv 74

    WHM Spells Suggestions -

    Banish is a primary a single target damage spell however their is a lot roots they can go with this spell. making this spell same master class spell. someone whos been while mage very long time. here some ideas


    Banish - Deal 300-550 Potency Damage (Off Global Cool-down) Instant cast. 60 second CD
    can only be casted if target your targeting is healed to 100% or HP.

    Protectra - Increases the Greatly physical and magic defense and increases teams max MP by 10% 60m duration whm only skilll this is 2 times as powerful as protect. and is whm only - this is huge . this 2-3 times more powerful then normal Protect

    Dia -Dia is 30 second dot slow gets stronger as it tics away additional effect: 10% more damage from all sources this spell has very high cool-down 180 seconds 300 seconds -
    Additional effect: if target is hit by banish while dia is activated all nearby allies will have a shield placed upon them for 10% HP radius 60 yalms

    Prayer - Traits - Hitting targets with your damaging spells heals targets within 12-14 yalms of the target hit by 0.8% of damage whm does at that time this should heal a war with his tank stance on for about 350 per spell cast (( dots will add to your hots making them stronger but not powerful enough were you have give up healing focus pruely on damage

    Grace - Trait - Overhealing as a white mage produces 80% less agro place a grace stack on the target when target has total of 5 grace stacks and has taken damage drops them 50% their hp they will be healed for 550 potency

    Paralyse - haven't really thought anything for this skill anything think too powerful or two week

    Blink - same as paralyze this spell is legendry for white-mages for a reason. so touching on it is hard

    Reflect - agin really powerful skill that really hard even suggest on mmorpg game make it it work

    Barkskin, stoneskin

    Raise II - Instant cast - cost 25-40% of your total mp. restores the target to full hp. aka fast raise. this spell has no animation you instantly get up after its casted. had all positive effects you had on you before you died - 55 min cd cant be used often

    white mage is only healer in game with advanced version raise or different versions
    (0)
    Last edited by CelestaRosa; 04-24-2019 at 03:30 PM.

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I really think you need to condense your WHM suggestions into a single thread. This is probably the tenth one you’ve made with the same theme to it...
    (9)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    CelestaRosa's Avatar
    Join Date
    Mar 2019
    Posts
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    White Mage Lv 74
    Quote Originally Posted by HyoMinPark View Post
    I really think you need to condense your WHM suggestions into a single thread. This is probably the tenth one you’ve made with the same theme to it...
    that would be nice. dont like idea my post keep flooding forums. would thought thhat they would have been forgotten by know keep replying to them keeping them up and active. i don't see how its my fault when alot people reply to a post made 3-4 weeks ago still active cause aboutt of replies am getting to it
    (0)

  4. #4
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by CelestaRosa View Post
    Raise II - Instant cast - cost 25-40% of your total mp. restores the target to full hp. aka fast raise. this spell has no animation you instantly get up after its casted. had all positive effects you had on you before you died - 55 min cd cant be used often
    Everything in bold is a joke especially the 55 min cd. How can you imagine and validate this kind of thing ?
    (4)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  5. #5
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ceasaria View Post
    Everything in bold is a joke especially the 55 min cd. How can you imagine and validate this kind of thing ?
    I kinda had a giggle too.

    But I've seen a lot of "Raise" aspected abilities in WHM suggestions an dI need to say this : all of my no.
    Raising. Is. Not. Support.
    Look at RDM being so useless one week after new content. Raising is helpful to see more of a fight. But that only happens during early progression runs. After that, too many deaths and it's wipe to enrage. So raising does not help in that regard (especially with the weakness debuffs).
    Please, don't try to build utility on raising, it does not work.
    (1)

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by CelestaRosa View Post
    that would be nice. dont like idea my post keep flooding forums. would thought thhat they would have been forgotten by know keep replying to them keeping them up and active. i don't see how its my fault when alot people reply to a post made 3-4 weeks ago still active cause aboutt of replies am getting to it
    Uh, what? I have no idea what you're actually trying to say here.

    You made several threads with "WHM suggestions" and "WHM reworks". If they're so "active", post your new ideas in there. Making a new thread every time you have an idea for WHM is equivalent to spam.
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
    Player
    Novak_04's Avatar
    Join Date
    Jun 2017
    Posts
    222
    Character
    Zugz Zwang
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    I'm really getting tired of seeing post after post from the OP. Tank, DPS, and Healer forums are all flooded with them and they're all about the same things. It's time to start reporting.

    In the healer forum alone, you have 11 threads on page 1.... PAGE 1. Out of those 11 threads, 5 are White Mage related, 4 are all-healers related, 1 is about job idea, and 1 is complete rubbish you made up about Astrologians and Scholars with zero evidence to support your claims.... This is all from page 1. This isn't even counting the multitudes of threads you have on the tank and dps forums following the same pattern.
    (9)
    Last edited by Novak_04; 04-25-2019 at 12:54 AM.

  8. #8
    Player
    LadyKairi's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    553
    Character
    Kaja White
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CelestaRosa View Post
    that would be nice. dont like idea my post keep flooding forums. would thought thhat they would have been forgotten by know keep replying to them keeping them up and active. i don't see how its my fault when alot people reply to a post made 3-4 weeks ago still active cause aboutt of replies am getting to it
    It’s your fault, because you keep posting different threads on the same topic. You don’t like people calling you out, stop posting new threads and just put your ideas in one of your many ridiculous threads that you already created. YOU are spamming and drowning the forums, not the people responding. YOU are making it so threads that are worth reading are getting pushed to the way side. Just stop. You are the problem. People wouldn’t get so irritated if you just stopped posting new threads on the same topic over and over and over.
    (7)

  9. #9
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    What about "Death"

    Instantly kill the target: 6 days CD. works on boss, can't be used often
    (2)

  10. #10
    Player
    Kuurei's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Kurei Hitaka
    World
    Diabolos
    Main Class
    White Mage Lv 80
    I mean, OP's post sounds like a really bad joke from someone who's become a WHM main as of late.

    This isn't even a standard progression of our Spells at this point, now, it's an attempt to bloat our already-loaded hot bars.

    So, I'll add to the joke.

    [[New Spells]]

    Stone V - Replaces Stone IV, deals Earth aspected damage with a potency of 330 to the target.

    Aero IV - Replaces Aero II, deals Wind aspected damage over time with a potency of 100 to the target. Duration: 24s.

    Flood - The white mage weaves water aspect energies into a condensed wave, dealing Water aspected damage with a potency of 230 to all targets in a 15y line. This damage is reduced by 10% on the second target, 15% on the third, and by 25% on the fourth target at any additional targets beyond. Casting Flood grants the White Mage a stack of Living Water while removing any stacks of Living Earth.

    Quake - The ire of the earth elementals spreads throughout the battlefield, causing a massive tremor which deals Earth aspected damage of 230 potency to all enemies within 10y of the initial target. This damage is reduced by 10% on the second target, 15% on the third, and by 25% on the fourth target at any additional targets beyond. Casting Quake grants the White Mage a stack of Living Earth while removing any stacks of Living Water.

    Shell - Applies Divine Benison to the entire party, and reduces magical damage received by 15% for 10s.

    Elemental Boon - Expends all stacks of Living Water or Living Earth (Max.3) to grant all party members the following effects, based on stack count:

    -- Elemental Boon - Earth: Living Earth Increase the Magical and Physical damages and defense of Group Members excluding the caster by 5% per stack (Max.15%)
    -- Elemental Boon - Water: Living Water Increases the potency of party members' healing effects, except for potions/food, by 10% per stack (Max. 30%).

    [[Changes]]

    Medica and Medica II condensed into a single spell. To prevent balance issues from arising, a new trait called 'Medical Mastery' is added to WHM for level 50, simply tacking the regeneration effect onto the spell as a result of the trait.

    Divine Benison becomes a Trait, added to the White Mage's primary regeneration spell (Regen) upon achieving level 66.

    Largess Role Skill changes based on healer class:
    ---WHM: When healing a target with Cure or Cure II, all regeneration effects on the target are replenished and heal potency is increased by 20%.
    ---AST: Increases the effectiveness of Shielding spells by 20%. Casting Benefic or Benefic II on a target effected by a Shield during Largess will replenish the effect.
    ---SCH: Eos' healing effects are adjusted by 20%. The Scholar's Aloquium and Succor spells have their range doubled and effect increased by 30% during Largess.

    [[New Traits]]

    Prayer - The White Mage has learned to better request the aid of the elements in battle, granting Stone V and Aero IV a 10% chance to heal all party members within 10y of the target at a potency of 200.

    Nature's Duality - The elementals have always represented a dual nature -- being a presence of life, and a presence of destruction. The White Mage has fully comprehended this, gaining a 10% personal increase to Damage and Healing potency while they possess Living Water or Living Earth stacks.

    Dyed in White - The White Mage experiences a state of true comfort when in the presence of the elementals. While an Elemental Boon is active, the White Mage's mana costs are reduced by 15%.
    (0)