Quote Originally Posted by Nixxe View Post
You didn't prove my argument false. You added a caveat to it, which I was not unaware of, but which ultimately doesn't matter a whole lot because the player economy is the overwhelming influence in determining item value, not the fixed aspects of the economy. What I said about purchasing power is generally correct, whether you like it or not.

If you dungeon grind for gil, that's your fault for being bad at gil making. You don't deserve to have whatever you want just because you want it. You don't deserve to have whatever you want just because you did something you wanted to do. If you want stuff, work for it or go without. You say "players who don't have the patience for crafting," but those are just players who aren't willing to work for what they want. They have other options, though those may be less optimal. Why should I feel bad for them?

Now, to be clear, I don't care about this change. It won't affect me. It may even be an improvement for me, since I can now have access to the entire data center's material supply and potentially take control of a particular market across all servers. I just think it's erroneous to talk about "fair" prices or other such nonsense that people who think economics is the study of feelings like to bring up. The issue with the economies on lower pop servers wasn't the prices; it was the below threshold supply and demand that results in a really inconsistent economy.
You clearly dudnt read my post or the examples in it.
Nowhere did I say I wanted anything fir nothing.

It's a two way street. Unequal economies means effort is unequal.
Just as a non-market-player is penalised in the super inflated market, a crafter is penalised in the non inflated market. Or did you not catch the bit where I said:
Why should your 1 hour of crafting time net you 2m, but my 1 hour of crafting time only make me 400k?