
Originally Posted by
Souljacker
The biggest problem that leads to the general toxicity is the design of the dungeons. They are designed such that you aren't meant to be social, at all, ever. Pull, pull, pull... dodge, dodge, dodge... button, button, button. You can't stop pressing buttons for one second because your dps drops, and even if you do have a longer casting spell and can type out a bit, then you have to dodge something that targets your ley lines or whatever. So right there, any interaction from another player becomes nothing but a nuisance that you then have to pause to read and possibly respond to. These dungeons are not the place to get general instruction or have conversations about playstyle.
Now, I've also been in a handful of dungeons with players that made me scratch my head. Like one a couple days ago with a BLM who outgeared me by a decent amount but was only managing about half the damage I was. Did the dungeon go a lot slower? Sure. Was it something I was going to get my panties in a twist over? Nah. The amount of DPS the team would lose by me stopping my rotation to explain to that other BLM would have made things even worse. So I just did my thing and we finished the dungeon. That player will either get better in harder content or will continue to do only duty finder casually. And that's just fine. I accepted the randomness of the duty finder when I queued.
In the end, the game isn't worth getting upset over. If you want to play with players who are at the top of their game 1000% of the time, the duty finder isn't for you. You can queue up with your hand-picked friends and thus skip the stress.
For me? I'll giggle a little at some of the things I see and move on to the things I like to do. Maybe that attitude is just something that comes with age. I can't really remember if the community was so angry at things back when I was younger, but then again, we were playing XI in those days which was a very different experience.