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  1. #10
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Meteor and Comet are distinct spells and have often been separated in previous titles. Given how rarely BLM gets to use their LB, I don't mind if it looks a little similar to it, but there's ways to distinguish the two. I liked the idea of it unleashing a visual effect like this when it strikes.

    Quote Originally Posted by Kalise View Post
    You could also further streamline and remove the time limit on phases. So your entire rotation is fuelled only by your MP needs (Which could be interesting, it could open up some MP management dynamics to use expensive and hard hitting Fire skills by swapping to UI just to get that extra bit of MP to fire them off)

    An alternative is to scrap the AF/UI mechanic in its entirety and just make Fire spells inherently stronger and cost a bunch of MP and Ice spells free and restore MP. Thus the only Timer/Phase you need to care about is then Enochian. Which could maybe be fed into with resource management of Hearts (I.e. Expending Hearts furthers Enochian by X seconds, getting you closer to a Foul cast)
    I wouldn't be opposed to changes along those lines, if they could develop it in such a way as to make them interesting. You'd at least remove the inherent constraint the UI phase places on ice and even thunder spell usage, and it could pave the way to building to a resource usage based power up phase. Of course, the following:

    Though, the issue tends to be... What to do. Since, we don't like RNG procs being a heavy influence on overall DPS... But any sort of guaranteed build up will lead into a similarly robotic gameplay.
    ...would remain an issue, but at least without the phases placing an additional constraint on when spells need to be used.
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    Last edited by Lauront; 04-23-2019 at 05:57 AM.