Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 56 of 56
  1. #51
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    You could make DRK work without Dark Arts. If Darkside consumed MP on every weaponskill/ability while boosting its damage output, it would functionally be an offensive cooldown that persisted until you ran out of MP.

    Alternatively, you would need more abilities that cost MP to use (Dark Passenger and so on).

    Removed actions generally have a red 'X' through them, though.
    (0)

  2. #52
    Player
    Rollout's Avatar
    Join Date
    Feb 2017
    Location
    Ul'Dah
    Posts
    189
    Character
    Roxanne Steele
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by Lyth View Post
    You could make DRK work without Dark Arts. If Darkside consumed MP on every weaponskill/ability while boosting its damage output, it would functionally be an offensive cooldown that persisted until you ran out of MP.

    Alternatively, you would need more abilities that cost MP to use (Dark Passenger and so on).

    Removed actions generally have a red 'X' through them, though.
    I suggested they do something like this, but have it fueled by Black Blood, like 5 or 10 blood every action, rather than MP. You'd have to change Delirium, Quietus, Bloodspiller and The Blackest Night to compensate the changes.
    I say make Delirium restore 50 Blood, instead of cost any. Make Quietus a potent oGCD on a moderate and have Blood Price reduce the cooldown every time you're hit.
    Make Bloodspiller a combo action off of Syphon Strike, probably adjusting the damage so it's not super overpowered. And TBN could probably just have the amount of blood generated reduced to 25 or something.
    (0)

  3. #53
    Player
    KatsuraJun's Avatar
    Join Date
    Sep 2015
    Posts
    68
    Character
    Chloe Atlasia
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Phoenicia View Post
    5- This one is the most important one in my opinion... Stances are in place to PUNISH >ME< for doing "MY JOB" of holding hate and reducing damage taken when I can achieve the same result without them. No other role is punished for neither doing their own job or helping the other roles. SE already went through the trouble to ensure healers do not suffer from a "DPS stance" and BRD/MCH don't lose 10~20% DPS for using MP/TP regen abilities by giving them oGCD refresh and tactician instead.
    This is the biggest thing.

    It feels goddamn awful to use tank stance. In the case of DRK and WAR? You lose your most enjoyable to use skills, even ignoring the damage loss aspect. And what do you get in return? Nothing really. And people wonder why tanks hate using tank stance?
    (0)

  4. #54
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    I actually kinda wish they would revert it back to the way it was in 3.0. Where you could actually run out of mp and be dropped out of Darkside. That was one of the more interesting aspects of playing DRK, since you actually had to pay attention to manage your mp intelligently.
    (1)

  5. #55
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lyth View Post
    You could make DRK work without Dark Arts. If Darkside consumed MP on every weaponskill/ability while boosting its damage output, it would functionally be an offensive cooldown that persisted until you ran out of MP.

    Alternatively, you would need more abilities that cost MP to use (Dark Passenger and so on).

    Removed actions generally have a red 'X' through them, though.
    So basically HW Darkside, where you had a constant MP degen effect while Darkside was up, and you had to find that sweet spot between doing great damage and mitigation with your constantly lowering MP pool. Back when DA worked with...2 attacks and 3 cooldowns?
    (0)

  6. #56
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    More like MCH Heat Gauge maybe? gauge UI widgets are a wildcard where they've got a lot of room for choice. Too many SB gauges are just reskinned single buff/timers whose existances are questionable.

    But sure first thing I thought when I saw Wildfire and Dark Arts on that list was merging them with gauges in some way (wildfire merging with overheat for example)
    (1)
    Last edited by Xenosan; 04-25-2019 at 04:49 AM.

Page 6 of 6 FirstFirst ... 4 5 6

Tags for this Thread