10 Fights is too little IMO, 20-30 is more on the mark. But at the same time making random drops rarer.
10 Fights is too little IMO, 20-30 is more on the mark. But at the same time making random drops rarer.
Do you remember how it will feel, cold grinding grizzly bear jaws hot on your heels. - Jim Morrison
I was actually hoping it would be like that when they first announced the totems. The group kills Ifrit, every single party member with the inferno lamp get 1 totem. And it requires a few totems (5~15) to get a weapon.As the title says, I think we should have totems 100% drop rate and just rid of the weapon drops period.
Make it like 10~15 totems per weapon.
I'm personally tired of winning fights and not getting a reward for it, at least with 100% drop rate on totems it would be some kind of progressing to a goal.
Please like or post comments in the thread to get Dev's to implement this.
The way it is now, it is just grind again. I understand they are trying to keep the hardcore players with things to do, but I don't think adding such grind is the thing to do because it is very discouraging for the common players. Now that achievements are here, the hardcore players already have plenty of grinding to do to keep them occupied, can we get a 100% totem drop?![]()
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
100% drop? Considering the totems can be passed, make it about 40-50 totems per weapon and I'm on board.
EDIT: Actually... not even sure if 405- is enough. More, I would say.
Last edited by NoctisUmbra; 12-25-2011 at 12:09 AM.
i find it sad that people actually want to repeat a fight 20-30 times on purpose. this isnt something like Dynamis where you can get/do different things per event, and you can obtain multiple different things in that 1 event....this is just a fight with 1 monster over and over.
kind of pathetic they need to stretch these kind of events this much. And it seems like for quite some time, the big endgame events are going to be fighting different versions of these fights and lvl 25+ and 45+ dungeons until 2.0
True. We should just beat each content once to get what we want from and then wash our hands of it.i find it sad that people actually want to repeat a fight 20-30 times on purpose. this isnt something like Dynamis where you can get/do different things per event, and you can obtain multiple different things in that 1 event....this is just a fight with 1 monster over and over.
kind of pathetic they need to stretch these kind of events this much.
/sarcasm
??? But I'm agreeing with you. Like the poster above you said, AT LEAST 50 totems. It should take 10-12 hours of straight fighting Ifrit before you get a weapon if you're not pooling totems!
Agree 100% drop on token and have the item buyable from an NPC.
20 tokens is enough and make them non tradeable.
This way you have to do the fight 20 times to get a weapon.
Last edited by Jinko; 12-25-2011 at 01:37 AM.
I agree 100%. Our effort goes un-rewarded with the current drop system.
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