


I don't know if you got the memo but, XIV's open world is kind of just, there.please dont ruin limited jobs. not everyone wants to repeat old raids content and no life gear. we can finally go out into the world as a true blu and enjoy the mmo like a real mmo about the world not just raiding and getting gear to go afk. how dare they give us fun and new content. you vocal minority raiders or hate trolls always wanna ruin something good


I just want them to let us use BLU with Squadron Command Missions. And Palace of the Dead (once its level cap is raised to 60).

If only BLU was unlimited then it would be able to do all of that.

Lets bump it up.




Looking back at BLU now, I realized two things:
-Monster Carnival should've been re-labeled as monster arena where you don't need any specific job to participate. You can just pick/rent a monster to fight other monsters.
-BLU's so-called "OP" abilities are maybe just that up to lvl 30. Past that and there's nothing OP about it.
I can't say whether or not BLU would've worked out fine as regular job but the carnival, imo, didn't need to be attached to it and could've just been another extended side activity that is open to all jobs.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
I said from the start that it being a monster arena that everyone could do would have been better than it only being available to one job. They could even use logos actions in them for added fun and puzzles.



Yeah, no idea why this wasn't made some sort of golden saucer battle trial or even just a battle trial for seals for regular jobs. I mean final fantasy games traditionally have coliseum's not tied to BLU

Except all that BLU managed to do is bring back, and for a very short timespan, the ARR endgame era which was already invalidated in Heavenswsrd. The open world wasn't revamped for it's sake and you can pretty much recreate the experience of leveling in the wild with all non-limited jobs. The only thing new with BLU was the carnivale which in of itself is just Eureka's shallow elemental system mixed in with guildhests.please dont ruin limited jobs. not everyone wants to repeat old raids content and no life gear. we can finally go out into the world as a true blu and enjoy the mmo like a real mmo about the world not just raiding and getting gear to go afk. how dare they give us fun and new content. you vocal minority raiders or hate trolls always wanna ruin something good
You claim a real MMO includes exploring the world which is something FFXIV doesn't do well even with Eureka, this is a streamlined game and BLU's design itself contradicts with the game by the fact that it's designed for an immersive world when this offers nothing but pretty, debatable, dioramas. We're playing a heavily instanced game in which the overworld is overlooked, so much so that instead of using their time in Diadem and Eureka to improve the overworld they keep on relegating that stuff into instances.
BLU in of itself is very much like Eureka in that outside of benefiting from the logos system it very much suffers from having a design philosophy that the game doesn't support in the end.
Need to somehow justify a job that's endgame is solely running old endgame content that is already invalidated by unsyncing existing non-limited jobs. Could have made it an alternate to using logos once Eureka inevitably does come 5.0.
Masked carnival also could have been a wonderful failsafe for BLUs who can't get parties together to learn skills. If they put all skills that can only be learned from dungeons/trials in the carnival, then lock BLU being in the DF behind beating the carnival or something like that. Having the carnival being accessable on all jobs with logo actions would be cool too, but they would still need to add a way of making it relevant if you dont want seals, and make some actually challenging content in there
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Bumping this to continue the discussion about Sightseeing Log Mage.
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