



Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Eh, I cap on them just from S ranks alone and I have over 1000 grade 6 combat materia by now.
Enix's issue is throwing tomes, seals and materia at almost everything as a reward. There are only so many you need.
Because players don't cap at 50.
But they can though, so it's not entirely correctly to say they "don't". For players that only own the base ARR game, they have a level cap of 50, they have access to BLU so therefore they have a limit. Granted it's a small population, but BLU wasn't made with the latest expac in mind therefore everyone has different limits to their gameplay.


I guess the issue is with the design of BLU being capped.But they can though, so it's not entirely correctly to say they "don't". For players that only own the base ARR game, they have a level cap of 50, they have access to BLU so therefore they have a limit. Granted it's a small population, but BLU wasn't made with the latest expac in mind therefore everyone has different limits to their gameplay.
Like, with things like Roulettes, they give rewards that aren't useful for level 70 characters - Poetics and experience. But then doing them at level 70 they give Mendacity and Genesis tomes instead of experience.
With BLU, it only gives these outdated currencies with no possibility of leveling your BLU up to a cap that is relevant for normal jobs, in order to get an altered reward.
Which kind of shoots BLU in the foot a bit, by reducing the desire for players whom don't need or care about these outdated currencies to actually play the job when its only unique thing is obtaining these currencies.
Yeah, at best, I can see them trying to frontload skills somewhat. Putting a larger portion of learned skills in the 1-50 levels and then utilizing more traits for levels 50+We have this argument on the forums two or three times a year. Here's the thread from the last time we discussed it.
So you not only come online as a new player faster, gaining access to more skills at a more engaging rate (As opposed to the current system where inexplicably, each expansion makes it slower to get skills by removing a bunch...) but also when players get sync'd down, they lose less of their skills.
With character progression during 50+ being more focused on upgrading skills and synergies as opposed to unlocking new skills (Or job gauges >.>)
But we'll see what they end up doing in ShB soon enough.
It's going to be updated over time and is much along the same lines as FSH. Not designed for everybody, but a fun challenge for those who enjoy such things. A classic side activity in an RPG. To pretend as if it doesn't give rewards is deceptive, too - it does. That you're not interested in those rewards is a different matter entirely. Even as someone who is actively involved in hunts, the allied seals are valuable to me as they pay for aetheryte tickets and ventures. Then, of course, there's the glamour rewards, achievement points and titles to consider.
I'm looking forward to seeing what other rewards we get in the future. Maybe orchestrion rolls for the battle music that plays in the arena?
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