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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Theodric View Post
    There's many things that BLU did right. The Masked Carnivale is a welcome addition to the game, for instance.
    After you beat it once, it's 15 minutes of content a week for rewards you don't use at 70.
    (19)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,186
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    After you beat it once, it's 15 minutes of content a week for rewards you don't use at 70.
    It caps at 50. Why should it give rewards for Lv70?
    (5)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by UserHere View Post
    Allied seals and poetics are always useful. Mount speed maps, aetheryte tickets, and ventures. Gear for the new jobs, battle materia for lvl 70 jobs, etc.
    Eh, I cap on them just from S ranks alone and I have over 1000 grade 6 combat materia by now.

    Enix's issue is throwing tomes, seals and materia at almost everything as a reward. There are only so many you need.

    Quote Originally Posted by Rongway View Post
    It caps at 50. Why should it give rewards for Lv70?
    Because players don't cap at 50.
    (4)

  4. #4
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Because players don't cap at 50.
    But they can though, so it's not entirely correctly to say they "don't". For players that only own the base ARR game, they have a level cap of 50, they have access to BLU so therefore they have a limit. Granted it's a small population, but BLU wasn't made with the latest expac in mind therefore everyone has different limits to their gameplay.
    (1)

  5. #5
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kurando View Post
    But they can though, so it's not entirely correctly to say they "don't". For players that only own the base ARR game, they have a level cap of 50, they have access to BLU so therefore they have a limit. Granted it's a small population, but BLU wasn't made with the latest expac in mind therefore everyone has different limits to their gameplay.
    I guess the issue is with the design of BLU being capped.

    Like, with things like Roulettes, they give rewards that aren't useful for level 70 characters - Poetics and experience. But then doing them at level 70 they give Mendacity and Genesis tomes instead of experience.

    With BLU, it only gives these outdated currencies with no possibility of leveling your BLU up to a cap that is relevant for normal jobs, in order to get an altered reward.

    Which kind of shoots BLU in the foot a bit, by reducing the desire for players whom don't need or care about these outdated currencies to actually play the job when its only unique thing is obtaining these currencies.

    Quote Originally Posted by Rongway View Post
    We have this argument on the forums two or three times a year. Here's the thread from the last time we discussed it.
    Yeah, at best, I can see them trying to frontload skills somewhat. Putting a larger portion of learned skills in the 1-50 levels and then utilizing more traits for levels 50+

    So you not only come online as a new player faster, gaining access to more skills at a more engaging rate (As opposed to the current system where inexplicably, each expansion makes it slower to get skills by removing a bunch...) but also when players get sync'd down, they lose less of their skills.

    With character progression during 50+ being more focused on upgrading skills and synergies as opposed to unlocking new skills (Or job gauges >.>)

    But we'll see what they end up doing in ShB soon enough.
    (3)

  6. #6
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Deceptus View Post
    After you beat it once, it's 15 minutes of content a week for rewards you don't use at 70.
    It's going to be updated over time and is much along the same lines as FSH. Not designed for everybody, but a fun challenge for those who enjoy such things. A classic side activity in an RPG. To pretend as if it doesn't give rewards is deceptive, too - it does. That you're not interested in those rewards is a different matter entirely. Even as someone who is actively involved in hunts, the allied seals are valuable to me as they pay for aetheryte tickets and ventures. Then, of course, there's the glamour rewards, achievement points and titles to consider.

    I'm looking forward to seeing what other rewards we get in the future. Maybe orchestrion rolls for the battle music that plays in the arena?
    (3)