Quote Originally Posted by Mansion View Post
In terms of value yes, but oGCD are still free and easy to weave so they will still be a priority. That's just the point of them existing. And I guess their potency is already balanced by a little "side effect", like timing the Earthly Star right or the Essential Dignty without killing your target, consuming Aether stacks or preventing the faery from doing anything else but Fae Union etc.
They would need to nerf these to the ground to make them worse than a full GCD spell cast.

Although we already know that Assize was only buffed as a patch up, we expect it to get nerfed back to a lower potency. But WHM has been confirmed as a job being reworked.
I don't see them breaking something that works rather well (namely SCH and AST) is both casual and high-end content just for the sake of it, rather than reworking WHM to bring it to that level.
Just like Yoshi P seem to indicate it's more about rethinking healing outside of Shield vs Regen (which is fairly easier to implement) rather than re-designing the whole functioning of healing in the game, which implies a lot of rework on the three healers plus every single fight that is to be implemented shoudl follow that new system, and it obviously impacts the way Tanks (and DPS to some degree) would need to use their cooldowns and mitigation tools.
When you put it like that, that's far much work than creating a fourth healer job for instance, or reworking WHM with slight tweaks to SCH and AST.
Really depends on what their vision is for balanced healers. We know shield vs heals is an issue. Do they consider ogcds as they are currently an issue? Or that healers try to rarely use their gcd heals? Are healers having to much time to dps? Has their stance changed on utility? Because ogcds are the primary heal source do they want healers to have a different dps rotation? So many possible questions. Hopefully there will be good answers come May.