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  1. #11
    Player

    Join Date
    Jun 2011
    Posts
    108
    learn to play... seriously. Other groups are doing the combos just fine. So its not the game, its you.

    position requirements arent too restrictive. It should be possible to screw up the combo, otherwise all you got in the update was a damage boost instead of a combat system.

    The only reason that archers do not have positional requirements is due to the radial distance between them and the target would cause them to run very far to get into the proper position with the risk of an enemy turning, or dieing before they could get there. Unless your silly enough to be locked on a target, melees do not have this issue. they can get to the correct side in a second or less.

    Shoot, even while tanking on Glad I can pull off the combo that starts from behind without turning a mob... solo.

    I am sorry if you are having issues, but the problem isnt the battle system.
    (2)

  2. #12
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by WillRiker View Post
    learn to play... seriously. Other groups are doing the combos just fine. So its not the game, its you.

    position requirements arent too restrictive. It should be possible to screw up the combo, otherwise all you got in the update was a damage boost instead of a combat system.

    The only reason that archers do not have positional requirements is due to the radial distance between them and the target would cause them to run very far to get into the proper position with the risk of an enemy turning, or dieing before they could get there. Unless your silly enough to be locked on a target, melees do not have this issue. they can get to the correct side in a second or less.

    Shoot, even while tanking on Glad I can pull off the combo that starts from behind without turning a mob... solo.

    I am sorry if you are having issues, but the problem isnt the battle system.
    Learn to play? Seriously?

    No need to regurgitate what i already said in a post of mine in this thread in an attempt to argue against what is being suggested with something as ignorant as learn to play.

    Server lag as well as hectic content makes it undesirably inconsistent and difficult and at no extra reward to ARC DPS. I already stated that I understand why ARC doesn't have positional bonuses. The point is there is no extra gain for the extra trouble melee DPS have to go through for their combos.

    There really is no downside to the proposed idea - it only serves to make sure DPS isn't lost because of wasting TP. Maximizing DPS even further, and/or obtaining bonus effects would still require positioning.
    (3)

  3. #13
    Player

    Join Date
    Jun 2011
    Posts
    108
    so, you need it to be even easier. Got it.

    If anything, i want more complexity.
    (1)

  4. #14
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by WillRiker View Post
    so, you need it to be even easier. Got it.

    If anything, i want more complexity.
    Yup. You got it buddy. Totally.
    (1)

  5. #15
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by WillRiker View Post
    learn to play... seriously. Other groups are doing the combos just fine. So its not the game, its you.

    position requirements arent too restrictive. It should be possible to screw up the combo, otherwise all you got in the update was a damage boost instead of a combat system.

    The only reason that archers do not have positional requirements is due to the radial distance between them and the target would cause them to run very far to get into the proper position with the risk of an enemy turning, or dieing before they could get there. Unless your silly enough to be locked on a target, melees do not have this issue. they can get to the correct side in a second or less.

    Shoot, even while tanking on Glad I can pull off the combo that starts from behind without turning a mob... solo.

    I am sorry if you are having issues, but the problem isnt the battle system.
    I can guarantee you you aren't as good at combo positioning as I am. That being said I think this issue needs to be addressed for the sake of class balance between melees and Archers. The example being the moogle fight - in which Archer is the preferred damage dealer class was already tackled. The same thing also applies to large groups within strongholds, particularly concerning MRD combo Path of the Storm -> Whirlwind. This being missed by even a single MRD can result in a group wipe.

    My point is the intention of the devs was not to let lag or enemy movement come between players completing combos, and I simply proposed an idea that would remove the problem. Please keep your arrogance and critical comments out of the discussion.
    (5)

  6. #16
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by Buddhsie View Post
    My point is the intention of the devs was not to let lag or enemy movement come between players completing combos, and I simply proposed an idea that would remove the problem. Please keep your arrogance and critical comments out of the discussion.
    For the first part, I wholeheartedly agree, for the reasons you and NoctisUmbra stated (and I normally don't agree with him). The position update latency that has been documented on numerous occasions rears its ugly head for these combos. This is not a "lrn2play" issue as the previous poster you were replying to so "eloquently" stated - it's an issue with how the client-server relationship deals with position updates - something we have little control over.

    +1 to getting this fixed up - and I think there was another thread requesting this too.
    (4)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  7. #17
    Player

    Join Date
    Jun 2011
    Posts
    108
    SE stated that would be addressed with the server update. Again, its not a problem with the battle system. Once again, learn to play around it. If you wait a split second before popping off your ws after moving, it'll go off correctly.
    (0)

  8. #18
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by WillRiker View Post
    SE stated that would be addressed with the server update. Again, its not a problem with the battle system. Once again, learn to play around it. If you wait a split second before popping off your ws after moving, it'll go off correctly.
    So funny how you think this is somehow about us not being able to pull off combos. Read every post in this thread if you haven't. If you have, then read them again. Then again. Just keep going until you finally have that eureka moment and realize how misplaced your arrogant remarks are.
    (3)

  9. #19
    Player
    Davy's Avatar
    Join Date
    Dec 2011
    Location
    LL
    Posts
    95
    Character
    Davy Jones
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    My only problem with the Combo system is that it does not tell you what number the combo is. Case in point.

    I am a ARC, THM and CONJ. I have been using Heavy Shot, Leaden Arrow, and Wide Volley. Now I am to assume that Heavy Shot is WS#1, LA #3 and WV #4, but I dont see the 25% HP Reduction for 1 > 3> 4. So I tried PA, GA, Bloodletter and still dont see it.

    I was there was a vid made by the devs to explain this or they numbered the WS. The lighting up of the next WS and anima is great.

    I will admit that I been wrecking shop with my two sets, but no one seems to believe in the combo system yet. Kinda like WS > SC in 11. People just spam WS. . .
    (0)
    Welcome to The Locker!!

  10. #20
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by WillRiker View Post
    SE stated that would be addressed with the server update. Again, its not a problem with the battle system. Once again, learn to play around it. If you wait a split second before popping off your ws after moving, it'll go off correctly.
    Doesn't always work, chief. Especially when the target is also moving.
    (0)

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