Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 34 of 34

Hybrid View

  1. #1
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Matsume View Post
    Four game fixes that would make leveling great:
    Look at you being productive

    Quote Originally Posted by Matsume View Post
    1) Increase lvl cap to 100
    In due time, my son...

    Quote Originally Posted by Matsume View Post
    2) Make monster battles difficult so people will have a reason to need combos
    Yes... I agree wholeheartedly. My personal opinion is that the best most efficient EXP party should give no more than 25k an hour... 25k an hour should be like the holy grail of EXP
    A PL shouldn't give you more than 15-20k an hour
    and solo should be 5-10k or so....
    but that would require a lot of QA testing to make sure people are able to get that but not more in every grind camp with every possible class combination... and as we've seen... SE is not too keen on using competent QA testers

    Quote Originally Posted by Matsume View Post
    3) Cross Class Combos (aka Weaponskill chains a la FFXI) so that people have a reason to incorporate different classes into a party and execute combos in a specific order = complexity and strategy
    You want them to incorporate combos into the new battle regimen system... I support that completely

    Quote Originally Posted by Matsume View Post
    4) Remove MP cost on Mage combos in the same way TP is void for War classes ..............or not
    The Dev response was no because "You start the fight with full MP and Empty TP"
    and it's kind of true.... Thaum would be OP if that were the case
    Also you can perform a full Thunder or Fire Combo with your MP full... and with your abilities... still have a sizable amount of MP left
    For Melee classes... there isn't enough TP to do a full combo... A 3 hit combo can take 6000 TP if the costs weren't waived.
    (0)
    Last edited by Rydin; 02-22-2012 at 02:23 AM.

  2. #2
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    The OP is absolutely correct. Although positioning for additional effects on weapon skills is a great mechanic, the same positioning should have never been a requirement for progression through a combo. Combos are already restrictive enough, removing almost all choice in execution. The positioning requirements took it beyond too far. Now not only are we forced into a very limited set of combos, we also have to be lucky enough that we are in the correct position, and what we think is the correct position may be something completely different to the server.

    Last I checked removing choice is one of those things that really pisses off the playerbase.
    (5)
    Last edited by BlaiseLallaise; 12-30-2011 at 12:05 AM.

  3. #3
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by BlaiseLallaise View Post
    No, you GTFO. The OP is absolutely correct. Although positioning for additional effects on weapon skills is a great mechanic, the same positioning should have never been a requirement for progression through a combo. Combos are already restrictive enough, removing almost all choice in execution. The positioning requirements took it beyond too far. Now not only are we forced into a very limited set of combos, we also have to be lucky enough that we are in the correct position, and what we think is the correct position may be something completely different to the server.

    Last I checked removing choice is one of those things that really pisses off the playerbase.
    Hold your horses, good sir. The sarcasm on that post went right over your head.

    As for Mr Buddhsie, valid point. I agree that combos should go through with only combo bonuses having to be fulfilled, while positioning bonuses remain as just that: extra bonuses. As such, performing combos from the right directions will still be encouraged, however every DoW besides ARC won't constantly be wasting TP and losing DPS due to lag, small monsters whose rears cannot be told apart from their faces, and retarded movement patterns.

    Hey, I'd be fine if even the combo bonuses did not activate unless you got the positioning right - so long as we can actually still combo and not waste TP.
    (1)

Page 4 of 4 FirstFirst ... 2 3 4