I know about that and AV. But where's Eureka?? If you can't play a content right, don't blame the content.https://www.wired.com/2008/08/pandemonium-war/
Here is an example of how poor design led to this, of people trying to beat something that caused them injury.
Carpal tunnel and wrist/finger injuries still count, no matter how minor they seem to you.
I know, I know!!
Wait two (2) years until they nerf it into oblivion and do it in a small fraction of the original time and effort is how you play FFXIV content, right?
What did I win?
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.
You win the time you saved not doing Eureka. Or you can casually do Eureka and work towards whatever you want in Eureka at a sustainable pace without leading to injury.
I love those lol. Well at least for companies that are interesting to me (SE would count) or have done something for me. Some companies actually really value those, depending on how you treat the CS and respond to the non-anonymous ones sometimes (it seems) you'll be treated well. Like Comcast seems to actually want to keep me lol "hey I noticed you increased my bill, can we not do that? Yes sir, it's back to the same rate it has been for the last 6 years, don't forget to call in a few months to extend your free hd cable box for the remainder of the contract have a good day!". Nielsen (iirc the name right) sends me a survey like once a month with ~$5-10 in them and when I fill them out (usually one page) they send $10-20 or a bigger survey with a larger pre-pay and fill out reward lol.
SE would have to put a word limit though; otherwise, some of us might be tempted to respond to them in the depth of short stories XD.
As for @OP, there is nothing wrong with taking a break if it's draining you. I don't think Yoshi-P is out of touch per say, because there are hundreds of thousands to touch (lol), so he's bound to disappoint someone based on the sheer number of people. There are too many people to always make everyone happy, just has to try his best to make as many as possible pleased and attentive to many diverse needs.. which I can imagine is really hard. I would like to see some more interaction, but I get that takes away from their dev time and stresses people out (we all can be a bit awful, self included haha).
Although I do think they read feedback and respond from personal experience (or happenstance depending on how you look at it), so I think just being polite yet constructive is well enough and if you want or don't like a few things/directions it can be worth addressing those items specifically.
Some bigger examples of things I felt were listened to like way way back when I had asked for a change to materia when it used to blow up your whole gear and have no stat limits (causing melded gear to be both frustrating and weirder in balance), I had described gpose system in the 1.0 to 2.0 era (to the detail of filters, camera angle, and emote control), a small example was Paladin getting a winged defensive skill that players hide behind you for shelter, or asking for summoner to get more grandiose spells and egi (in one of my posts I had described a battery mechanic of using aethertrail to fill up your power to call a larger egi primal like bahamut).
Certainly all of those could have been circumstance though (already planned, or asked by others but I didn't know- like with the other language forums). On that I have quite a few other examples (lots of QoL/other random bits). So its hard for me to feel like they don't listen at all, but maybe I've just wrote so much I've blinded myself lol - still I feel like they listen.
Last edited by Shougun; 04-16-2019 at 09:12 AM.
They do listen, some people just think because they didn't scrap eureka or change blue mage they don't listen at all.
If it's already easy to do now, I wonder how easier it will be if they nerfed it even further.
You'd win the title "Sloppy!" btw lol.
i think you just aint feeling it any more. Blue mage was a surprise anouncement, so that wasnt what you liked about the game. One lame event wasnt what you liked about the game. New events/content has always been iterated on, so thats not new.It was back in Patch 4.3, during the Rising event, celebrating the 5 year anniversary of the game. A massive milestone in an MMO that risen from the ashes, and survived this long with a strong and growing fanbase. However, the moment that changed my perspective of the game forever happened.
It was hard to access the content. In order to do the Rising event, you had to wait, for hours on end, of pure waiting, in order to enter a watered down, FATE driven re-enactment of the hours before the Calamity that was over in 10 mins. I waited 16 hours in total, over 2 days (counting of day of release) in order to get in. Just sitting outside Ul'dah, and hearing about how it's difficult to get in, how the NPC is random or on a set timer. It appeared like it was broken, but was intentionally programmed that way, and working as intended. When the NPC despawns as well that made me cross. Time locked event, not everyone can access, and it all feels cheap, slapped together and barely able to function. In all the years of playing FFXIV, this changed my outlook on the game.
4.3 is in my opinion the worst patch of the entire MMO in my eyes. Recycled content, grind after grind, RNG upon RNG, risking injury to make process and the 5 year anniversary event that Yoshi in-game thanked us for staying with that totally made the anniversary a joke.
With my beloved job BLU revealed as Limited, and literally thrown into the game to die, SE earned my disdain for them.
I feel Yoshi is out of touch with his own community, saying how great the game is and the content he makes yet it feels he ignores feedback, all content is starting to feel the same, just with different rules and the only unique stuff is in Gold Saucer (Lords of Verminion is far better than Eureka).
Every content that has been released has needed a teething period, where we had to struggle and SE had to nerf the grind and buff certain aspects to make it more tolerable. The content we got feels a lot like carbon-copy of HW content, yet somehow feels more lazy and worse. Why can't SE make fun content more often on release that doesn't need a literal fight to make it far more accessible and have the potential to be long lasting instead of a 2 week life span if it doesn't have RNG or a massive grind/pay wall?
you just arent feeling it any more, so everything seems eh, and the things that might have only annoyed you before seem like big deals. Honeymoons over, find a new wife.
Cut the required items down by 80%....hopefully...especially with the items from the top NM in each zone/the crystals needed and such.
"Injuries" people got sick by staying up too long and not eating/drinking/resting. That's not suffering injuries that's intentional self harm. The game didn't physically attack them they chose to do this.https://www.wired.com/2008/08/pandemonium-war/
Here is an example of how poor design led to this, of people trying to beat something that caused them injury.
Carpal tunnel and wrist/finger injuries still count, no matter how minor they seem to you.
On top of that it wasn't Yoshi P or his team that designed P.Warden
Yeah it's a lot easier, but keep in mind those same people have a lot more to do to catch up. And it's not like there won't be future relic weapon quests with each expansion with a crazy grind. Just imagine being a new player 3 expansions in. There's A LOT to do
Yeah pretty sure that was intended to be fought with people switching out over the course of 18 hours and that it required a large amount of people and coordination. Correct me if I'm wrong. If I am wrong, then that's insane expecting people to fight nonstop for 18 hours."Injuries" people got sick by staying up too long and not eating/drinking/resting. That's not suffering injuries that's intentional self harm. The game didn't physically attack them they chose to do this.
On top of that it wasn't Yoshi P or his team that designed P.Warden
Last edited by supergiz; 04-16-2019 at 01:48 PM.
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