If Blizzard did indeed send out a questionnaire they must REALLY be BLEEDING SUBS HARD! GLORIOUS!
If Blizzard did indeed send out a questionnaire they must REALLY be BLEEDING SUBS HARD! GLORIOUS!
If it's not up, then it's not up. Waiting for 16+ hours doing nothing won't change that. If you have other things to do, then do those other things instead of waiting 16+ hours for a mini event.How is trying to do an event that has no displayed timer playing the game incorrectly? It doesn't matter it lasted for days if you can barely get into it at all. Some people have been time locked out of it, simply because they weren't on at the same time that the event was up. The fact that 16+ hours only resulted in one pop is bad design, and it is bad design. You don't know what I was up to later, I might be unavaliable so this was the one time I had to of been able to do it. Also, what if I was pre-occupied during the time it was up? Time limited events, especially ones with 1. No timer displayed 2. Event expires at a certain point 3. Really long wait times is bad design that shouldn't be justified.What were people doing getting injured while playing a game? Again, that sounds like player problem. MMORPG is all about pacing yourself. People who rush to do content isn't doing themselves any favor, especially if they pay for a subscription.That's a really poor excuse. It could always be worse excuse. The saying of "1 leg broken is better than 2". But having a leg broken is still bad. People have been reporting injuries doing Eureka grind in Pagos it was that bad. You can't change RNG rates, and for grinds all you get is more consistency with friends.
People injured from doing Eureka???That's a really poor excuse. It could always be worse excuse. The saying of "1 leg broken is better than 2". But having a leg broken is still bad. People have been reporting injuries doing Eureka grind in Pagos it was that bad. You can't change RNG rates, and for grinds all you get is more consistency with friends.
What's next? Someone died farming Atmas?
Gosh, Atmas. It actually kinda hurts when I do the Atma quests now, because I remember spending hours/days working on the Atma weapon, yet now you can get them all in an hour (less if lucky).
im not saying dont criticize, im saying as gamers theres a lot of work that happens behind closed doors that we are largely ignorant of, so it makes game development seem almost magical in practice, the devs release a patch, things change, and it creates this wierd disconnect in our minds that things are easy to change because we didnt see how the sausage was made, we didnt see the many iterations that they went through in getting that final product into the patch, being more cognizant of that disconnect helps temper expectations from "its so easy to just implement x" to "implementing x would be nice, but im aware on at least a general level that x does not exist within a vacuum and interacts with other parts of the game". the flipside of that is kickstarters, often kickstarters are expected to provide regular updates on the progress of the project and often you see these hit walls, or they dont look as good or better than the concept art, or the project has to pare back a couple things and people will turn on the developer, often failing to understand that what they are seeing is exactly what happens with ANY game development cycle (indie all the way to AAA), those gates that hide the day to day decisions made by developers to add, change, tweak, scrap, or remove parts of the game are thrown wide open to the 'general' public that has no knowledge or context behind these decisions and unexpected change triggers our lizard brains
on the subject of feedback questionnaires, i think those would be great, it would be a way to focus feedback into specific areas of play that the developers want to improve but also keep the discussion from turning into an argument or getting sidetracked like forum threads often do, my two hangups with that approach is one there are language barriers and most languages to japanese is not 1-1 so some meanings will get lost in translation and how will that affect the perception of the feedback, and two collecting, collating, and translating this feedback for the devs does cost money and requires hiring good translators. could the benefits far outweigh the costs? its certainly possible, and i hope they look into the idea (hell, they may already have and when they did they didnt have the funds or manpower available to do it at that time)
YEA C'MON MAN! Don't you know you are supposed to be able to login and have things handed to you with no effort at all?! If you are injured by playing a video game perhaps you should TAKE A BREAK?!
https://www.wired.com/2008/08/pandemonium-war/
Here is an example of how poor design led to this, of people trying to beat something that caused them injury.
Carpal tunnel and wrist/finger injuries still count, no matter how minor they seem to you.
Well, there is one valid reason for getting injured, and that's a fight that takes too long, which is one reason for the existence of enraged timer (and of course having the enemy HP be at a reasonable amount compared to damage the players can output).
Most other cases is player not knowing when to take a break, and that's something the player has to learn.
Dude you're complaining about content that was released 10 months ago. Why bother at this point. Next expansion is a couple of months down the road.
Outside extemeties, someone's lack of common sense and/or willpower causes it. If it were a design flaw then everyone would suffer the same fate.https://www.wired.com/2008/08/pandemonium-war/
Here is an example of how poor design led to this, of people trying to beat something that caused them injury.
Carpal tunnel and wrist/finger injuries still count, no matter how minor they seem to you.
If Eureka is doing it to you, it's a you problem.
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